Commit graph

29 commits

Author SHA1 Message Date
gdkchan 5a9dba0756
Sign-extend shader memory instruction offsets (#934) 2020-02-14 01:48:07 +01:00
gdkchan a1a5341baf
Support flat interpolation qualifier on shaders (#915) 2020-02-02 10:18:58 +11:00
gdkchan 912e43e979 Remove some unused args on the shader translator 2020-01-09 02:13:00 +01:00
gdkchan 6407729a1d Fix FADD32I check for Ra negation 2020-01-09 02:13:00 +01:00
gdkchan 18814d44b2 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan 92703af555 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan 82957fa96b Support CC on FSET shader instruction, fix CC on ISET.BF shader instruction 2020-01-09 02:13:00 +01:00
gdkchan 2eccc7023a Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
gdkchan cfe5fec0cf Remove some usings that are not needed 2020-01-09 02:13:00 +01:00
gdkchan 6b13c5b439 Support bindless texture gather shader instruction 2020-01-09 02:13:00 +01:00
gdkchan 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk 442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 2020-01-09 02:13:00 +01:00
gdk 99f236fcf0 Simplified F2I shader instruction codegen 2020-01-09 02:13:00 +01:00
gdk b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 2020-01-09 02:13:00 +01:00
gdk e0c95b18eb Add PSET shader instruction 2020-01-09 02:13:00 +01:00
gdk 6a8ba6d600 Add R2P shader instruction 2020-01-09 02:13:00 +01:00
gdk 8eb773d81f Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
gdk 04102e5c9d Make the shader translator more error resilient 2020-01-09 02:13:00 +01:00
gdk f0a59f345c Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
gdk 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
gdk 278a4c317c Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes 2020-01-09 02:13:00 +01:00
gdk 3bcc395253 Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures 2020-01-09 02:13:00 +01:00
gdk d3fcab8511 Fix shader FMUL32I instruction saturation 2020-01-09 02:13:00 +01:00
gdk 8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
gdk 1b7d955195 Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
gdk 717ace6f6e Fix incorrect saturation on HADD2 and HMUL2 shader instructions 2020-01-09 02:13:00 +01:00
gdk 1876b346fe Initial work 2020-01-09 02:13:00 +01:00