gdkchan
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791fe70810
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Allow sample rate of 0 on OpenAudioOut, fix 5.1 sound output (#240)
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2018-07-09 22:49:07 -03:00 |
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gdkchan
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dc04b5465f
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Improvements to IAudioOutManager (#232)
* Improvements to IAudioOutManager
* Make implementation private
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2018-07-08 12:42:10 -03:00 |
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Lordmau5
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e913d56fdc
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Implement GetReleasedAudioOutBufferAuto properly (#206)
* Implement GetReleasedAudioOutBufferAuto properly
* Also implement AppendAudioOutBufferAuto properly
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2018-06-30 12:53:04 -03:00 |
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gdkchan
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7c7ee8f8ca
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Aways write voice state as finished playing while proper audren support is not in place
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2018-06-25 02:04:19 -03:00 |
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gdkchan
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69697957e6
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Workaround for recent audren regression
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2018-06-23 03:17:07 -03:00 |
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Starlet
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5182361f4b
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Better audren implementation (#179)
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2018-06-23 02:00:14 -03:00 |
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greggameplayer
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5a3449f5d9
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delete mixed tabs & spaces & use void for methods
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2018-06-15 17:54:18 +02:00 |
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greggameplayer
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e40db09bed
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add a new Method for OpenAudioOut & OpenAudioOutAuto
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2018-06-15 17:41:07 +02:00 |
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greggameplayer
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4397049c6a
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Implement ListAudioOutsAuto & OpenAudioOutAuto
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2018-06-15 17:24:02 +02:00 |
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gdkchan
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76f3b1b3a4
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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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2018-06-10 21:46:42 -03:00 |
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