* Implement faster address translation and write tracking on the MMU
* Rename MemoryAlloc to MemoryManagement, and other nits
* Support multi-level page tables
* Fix typo
* Reword comment a bit
* Support scalar vector loads/stores on the memory fast path, and minor fixes
* Add missing cast
* Alignment
* Fix VirtualFree function signature
* Change MemoryProtection enum to uint aswell for consistency
* Add fixed-point variant of the UCVTF instruction
* Change encoding of some fixed-point instructions to not allow invalid encodings
* Fix Fcvtzu_Gp_Fixed encoding
* Add SCVTF (fixed-point GP to Scalar) instruction
* Simplify *Fixed encodings
* Implement ConvertScalingMode properly
* Fix up the naming
* Only values 2 and 4 are allowed
* Return a nullable enum from ConvetScalingMode
* Fix typo on method name
* Use convertedScalingMode
* Implement ARM exclusive load/store with compare exchange insts, and enable multicore by default
* Fix comment typo
* Support Linux and OSX on MemoryAlloc and CompareExchange128, some cleanup
* Use intel syntax on assembly code
* Adjust identation
* Add CPUID check and fix exclusive reservation granule size
* Update schema multicore scheduling default value
* Make the cpu id check code lower case aswell
* Make it possibles to load hb-loader and hb-menu
One issue remains with hb-menu homebrew icons because of SIMD issues
(libjpeg-turbo related) and netloader doesn't work.
* Implement GetApplicationControlData
* Fix shared fonts for NSO/NRO
* Add homebrew NRO romfs support
This readd the NRO support by parsing the ASET header
* Address comments about HomebrewRomFs
* override Dispose in homebrew romfs stream
* Use a struct for file timestamp
* Simplify positional increments in GetApplicationControlData
* Address comments
* improve readability of the memory permission check in SetProcessMemoryPermission
* Fix previous broken check
* Add address space checks in SetProcessMemoryPermission
* Audio: Select a shared audio device by default
This ensures that a non-raw audio device is selected wherever possible.
* Audio: Resolve libsoundio version mismatch between bindings and binaries
It turns out we were using bindings generated with libsoundio 1.1.0 git source, but the binaries we were using were built from master git source. I've rebuilt both binaries and bindings to ensure they are version matched.
This should resolve all outstanding issues with libsoundio (including the Linux segfault issue, and the "cannot open device" Windows issue).
* Audio: Reformat MarshalExtensions
* Resolve code indentation issues
* Logging: Refactor log targets into Ryujinx.Common
* Logger: Implement JSON Log Target
* Logger: Optimize Console/File logging targets
Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.
We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.
* Logger: Implement LogFormatters
* Config: Refactor configuration file and loading
* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub
* Resolve style nits
* Config: Resolve incorrect default key binding
* Config: Also update key binding default in schema
* Tidy up namespace imports
* Config: Update CONFIG.md to reflect new Config file
* Implement speculative translation on the cpu, and change the way how branches to unknown or untranslated addresses works
* Port t0opt changes and other cleanups
* Change namespace from translation related classes to ChocolArm64.Translation, other minor tweaks
* Fix typo
* Translate higher quality code for indirect jumps aswell, and on some cases that were missed when lower quality (tier 0) code was available
* Remove debug print
* Remove direct argument passing optimization, and enable tail calls for BR instructions
* Call delegates directly with Callvirt rather than calling Execute, do not emit calls for tier 0 code
* Remove unused property
* Rename argument on ArmSubroutine delegate
* Handle negative viewport coordinates
* Disable scissor before framebuffer blit
* Comment to explain scissor disable will be reenabled if needed
* Comma and spelling mistake
* Implement ARM32 memory instructions: LDM, LDR, LDRB, LDRD, LDRH, LDRSB, LDRSH, STM, STR, STRB, STRD, STRH (immediate and register + immediate variants), implement CMP (immediate and register shifted by immediate variants)
* Rename some opcode classes and flag masks for consistency
* Fix a few suboptimal ARM32 codegen issues, only loads should be considered on decoder when checking if Rt == PC, and only NZCV flags should be considered for comparison optimizations
* Take into account Rt2 for LDRD instructions aswell when checking if the instruction changes PC
* Re-align arm32 instructions on the opcode table
* Remove ARM32 interpreter and add ARM32 support on the translator
* Nits.
* Rename Cond -> Condition
* Align code again
* Rename Data to Alu
* Enable ARM32 support and handle undefined instructions
* Use the IsThumb method to check if its a thumb opcode
* Remove another 32-bits check
* Implement some IPC related kernel SVCs properly
* Fix BLZ decompression when the segment also has a uncompressed chunck
* Set default cpu core on process start from ProgramLoader, remove debug message
* Load process capabilities properly on KIPs
* Fix a copy/paste error in UnmapPhysicalMemory64
* Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch
* Implement RegisterService on sm and AcceptSession (partial)
* Misc fixes and improvements on new IPC methods
* Move IPC related SVCs into a separate file, and logging on RegisterService (sm)
* Some small fixes related to receive list buffers and error cases
* Load NSOs using the correct pool partition
* Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however
* Fix send static buffer copy
* Session release, implement closing requests on client disconnect
* Implement ConnectToPort SVC
* KLightSession init
* Scissor test implementation. Partially stubbed until geometry shaders are fixed
* Apply to all viewports when geometry shaders are disabled.
* Also apply enable cap to all viewports when geometry shaders are disabled
* Added fixme as per suggestion
Co-Authored-By: BaronKiko <BaronKiko@users.noreply.github.com>
* Apparently no alignment needed here.
* Comment on new line
* Correct height calculation
* Refactor Ryujinx.Common and HLE Stub Logging
* Resolve review comments
* Rename missed loop variable
* Optimize PrintStub logging function
* Pass the call-sites Thread ID through to the logger
* Remove superfluous lock from ConsoleLog
* Process logged data objects in the logger target
Pass the data object all the way to the output logger targets, to allow them to "serialize" this in whatever appropriate format they're logging in.
* Use existing StringBuilder to build the properties string
* Add a ServiceNotImplemented Exception
Useful for printing debug information about unimplemented service calls
* Resolve Style Nits
* Resolve Merge Issues
* Fix typo and align declarations
* Initial fixes for last release of libnx
For now, the framebuffer aren't okay but it will not crash/
* Improve code reaadability in NvFlinger parsing
* Make surfaces access more userfriendly
* Add ColorFormat
* Fix code style in ColorFormat.cs
* Add multiple framebuffer support in nvnflinger
This fix libnx console rendering
* Move ReadStruct/WriteStruct to Ryujinx.Common
* fix the last nit
* Fix inverted color for R5G6B5
Also add some other format that libnx might uses.
* Remove hardcoded BlockHeight in nvflinger
* Fix minor bug with ordering leading to incorrect ordering
* Converts quads and quadstrips to triangle
* A new line for emmaus
* Refactor to remove Ib from quadhelper methods
* 20 extra brackets...
* Fix issues with compressed NSO without a section
Avoid trying to decompress something that doesn't exist
* don't use the lengths of the buffer directly
* Update the Readme (finally)
* Address Feedback
Move default button mappings to CONFIG.MD
Change "Ryujinx solution folder" to "Ryujinx project folder"
Re-word the help section
Get rid of "(RC1)" on the .NET Core download link
* Update discord link
* Move MaxUboSize definition
This fix a crash on Ryujinx.ShaderTools caused by the absence of an
OpenGL context.
* Use a constant for the value in ShaderTools
* Address comments