Commit graph

10 commits

Author SHA1 Message Date
Lordmau5 98e6a34608 Implement R16 texture format (#147) 2018-06-12 09:29:44 -03:00
gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 2018-06-10 01:00:43 -03:00
gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 2018-06-02 00:53:50 -03:00
gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 2018-06-02 00:50:56 -03:00
gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 2018-05-29 20:37:10 -03:00
gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 2018-05-17 15:25:42 -03:00
gdkchan c8c86a3854
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 2018-04-10 18:54:50 -03:00
gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 2018-04-10 16:50:32 -03:00
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00