Commit graph

20 commits

Author SHA1 Message Date
gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 2018-06-10 21:46:42 -03:00
gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 2018-06-09 13:05:41 -03:00
gdkchan 34037701c7
NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl

* More work on NvHostCtrl

* Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind

* Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb)

* Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks

* Remove now unused code, add comment about probably wrong result codes
2018-05-07 15:53:23 -03:00
gdkchan a8ba340dde
Improved logging (#103) 2018-04-24 15:57:39 -03:00
gdkchan b9af34f3dd [HLE/Kernel] Somewhat improved sync primitives 2018-04-18 23:52:36 -03:00
emmauss bbcad307bd Add logclass, made changes to logging calls (#79)
* add logclass, made changes to logging calls

* made enum parsing case insensitive

* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan c8c86a3854
Fix for current framebuffer issues (#78)
[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00
gdkchan 69e32e5bbc Rename services with the official interface names 2018-04-06 01:01:52 -03:00
gdkchan e922c3627a Rename IpcServices -> Services 2018-03-20 17:00:00 -03:00
gdkchan 1bd99e5597 Support different framebuffer offsets (fixes #59) 2018-03-20 12:18:25 -03:00
gdkchan 4314a8f3e5
[WIP] Add support for events (#60)
* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
2018-03-19 15:58:46 -03:00
gdkchan 7a27990faa Allow more than one process, free resources on process dispose, implement SvcExitThread 2018-03-12 01:14:12 -03:00
gdkchan 5912bd2beb Disable memory checks by default, even on debug, move ram memory allocation inside the CPU, since the size if fixed anyway, better heap region size 2018-03-09 23:12:57 -03:00
gdkchan 4f177c9ee7 More Vi/NvFlinger/NvDrv stubs, allow paths starting with //, do not allow paths that don't start with at least a /, increase map region size 2018-03-06 17:28:03 -03:00
emmauss 4038e63de1 Implement basic performance statistics (#53)
* implement basic frame time stats

* added game frame time

* made performancestatictics class non-static

* report average framerate instead of current framerate
2018-03-06 17:18:49 -03:00
gdkchan 344fc8a55d Try fixing NvFlinger rotation with scaling, return correct error code on WaitSignal timeout, always display window at the center of the screen 2018-03-04 20:32:18 -03:00
gdkchan 5d8a615c21 Enable hardware frame buffer texture scaling 2018-02-28 23:37:40 -03:00
gdkchan eacd432387 Fix wrong rotation direction on nvflinger 2018-02-28 19:21:04 -03:00
Ac_K e174100474 Implement many objects, improve logging. (#42)
* Implement many objects, improve logging.

Change and rename folders of Services
Add Logging of IpcMessage.
Add "lm" Log Service.
Parse Errors of SetTerminateResult
Add Svc Calls.
Add many object implementations.

* Corrections

Forgotten Debug Conf

* Corrections 2

* Corrections 3

* Corrections 4
2018-02-25 15:58:16 -03:00
Renamed from Ryujinx.Core/OsHle/IpcServices/Android/NvFlinger.cs (Browse further)