* Initial fixes for last release of libnx
For now, the framebuffer aren't okay but it will not crash/
* Improve code reaadability in NvFlinger parsing
* Make surfaces access more userfriendly
* Add ColorFormat
* Fix code style in ColorFormat.cs
* Add multiple framebuffer support in nvnflinger
This fix libnx console rendering
* Move ReadStruct/WriteStruct to Ryujinx.Common
* fix the last nit
* Fix inverted color for R5G6B5
Also add some other format that libnx might uses.
* Remove hardcoded BlockHeight in nvflinger
* Some style fixes and nits on ITimeZoneService
* Remove some unneeded usings
* Remove the Ryujinx.HLE.OsHle.Handles namespace
* Remove hbmenu automatic load on process exit
* Rename Ns to Device, rename Os to System, rename SystemState to State
* Move Exceptions and Utilities out of OsHle
* Rename OsHle to HOS
* Rename OsHle folder to HOS
* IManagerDisplayService and ISystemDisplayService style fixes
* BsdError shouldn't be public
* Add a empty new line before using static
* Remove unused file
* Some style fixes on NPDM
* Exit gracefully when the application is closed
* Code style fixes on IGeneralService
* Add 0x prefix on values printed as hex
* Small improvements on finalization code
* Move ProcessId and ThreadId out of AThreadState
* Rename VFs to FileSystem
* FsAccessHeader shouldn't be public. Also fix file names casing
* More case changes on NPDM
* Remove unused files
* Move using to the correct place on NPDM
* Use properties on KernelAccessControlMmio
* Address PR feedback
2018-08-16 20:47:36 -03:00
Renamed from Ryujinx.HLE/OsHle/Services/Vi/GbpBuffer.cs (Browse further)