Commit graph

11 commits

Author SHA1 Message Date
Mary 7ca779a26d
audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605)
This change makes audio device error not fatal.
In case of error, the SDL2 audio backend will behave like the dummy
backend.
2023-03-27 20:56:36 +02:00
Isaac Marovitz 456fc04007
Better SDL2 Audio Init Error Logging (#3967)
* Better SDL2 Audio Init Error Logging

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update SDL2HardwareDeviceDriver.cs

* Update SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-01 17:53:13 +01:00
Mary-nyan c6d05301aa
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7

* infra: Migrate to .NET 7

.NET 7 is still in preview but this prepare for the release coming up
next month.

* Use Random.Shared in CreateRandom

* Move UInt128Utils.cs to Ryujinx.Common project

* Fix inverted parameters in System.UInt128 constructor

* Fix Visual Studio complains on  Ryujinx.Graphics.Vic

* time: Fix missing alignment enforcement in SystemClockContext

Fixes at least Smash

* time: Fix missing alignment enforcement in SteadyClockContext

Fix games (like recent version of Smash) using time shared memory

* Switch to .NET 7.0.100 release

* Enable Tiered PGO

* Ensure CreateId validity requirements are meet when doing random generation

Also enforce correct packing layout for other Mii structures.

This fix a Mario Kart 8 crashes related to the default Miis.
2022-11-09 20:22:43 +01:00
Nicholas Rodine 951700fdd8
Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
gdkchan f65d01b5d3
Use minimum stream sample count on SDL2 audio backend (#2948) 2021-12-27 18:25:21 -03:00
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00
Mary 57d3296ba4
infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
mpnico 117e32a6ff
Implement a "Pause Emulation" option & hotkey (#2428)
* Add a "Pause Emulation" option and hotkey

Closes Ryujinx#1604

* Refactoring how pause is handled

* Applied suggested changes from review

* Applied suggested fixes

* Pass correct suspend type to threads for suspend/resume

* Fix NRE after stoping emulation

* Removing SimulateWakeUpMessage call after resuming emulation

* Skip suspending non game process

* Pause the tickCounter in the ExecutionContext

* Refactoring tickCounter pause/resume as suggested

* Fix Config migration to add pause hotkey

* Fixed pausing only application threads

* Fix exiting emulator while paused

* Avoid pause/resume while already paused/resumed

* Cleanup unused code

* Avoid restarting audio if stopping emulation while in pause.

* Added suggested changes

* Fix ConfigurationState
2021-09-11 22:08:25 +02:00
Mary 6d9bc7cf90
sdl2: Update to Ryujinx.SDL2-CS 2.0.17 (#2553)
* sdl2: Update to Ryujinx.SDL2-CS 2.0.17

Update to latest SDL2 commit

* Update to Ryujinx.SDL2-CS 2.0.17-build18
2021-08-26 22:26:28 +02:00
gdkchan a27986c311
Make audio disposal thread safe on all 3 backends (#2527)
* Make audio disposal thread safe on all 3 backends

* Make OpenAL more consistent with the other backends

* Remove Window.Cursor = null, and change dummy TValue to byte
2021-08-04 15:28:33 -03:00
Mary eb056218a1
audio: Implement a SDL2 backend (#2258)
* audio: Implement a SDL2 backend

This adds support to SDL2 as an audio backend.
It has the same compatibility level as OpenAL without its issues.

I also took the liberty of restructuring the SDL2 code to have one
shared project between audio and input.

The configuration version was also incremented.

* Address gdkchan's comments

* Fix update logic

* Add an heuristic to pick the correct target sample count wanted by the game

* Address gdkchan's comments

* Address Ac_k's comments

* Fix audren output

* Address gdkchan's comments
2021-05-05 23:37:09 +02:00