* use ArrayPool, avoid 6000-7000 allocs/sec of runtime
* use ArrayPool, avoid ~7k allocs/second during game execution
* use ArrayPool, avoid ~3000 allocs/sec during game execution
* use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution
* avoid over-allocation by setting List<> Capacity when known
* remove LINQ in KTimeManager.UnscheduleFutureInvocation
* KTimeManager - avoid spinning one more time when the time has arrived
* KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield()
* use MemoryPool, reduce ~175k bytes/sec allocation during game execution
* IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array
* Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use.
* add MemoryBuffer type for working with MemoryPool<byte>
* update changes to use MemoryBuffer
* make parameter ReadOnlySpan instead of Span
* whitespace fix
* Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array"
This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d.
* tweak KTimeManager spin behavior
* replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T>
* make ByteMemoryPoolBuffer responsible for renting memory
* hle: Deal with empty titleNames in some languages
* gui: Fix displaying the wrong title name
* Remove unnecessary bounds check
* Fix a NRE when getting the version string
* Restore empty string logic
* Redesign use of ISampledData for accessing the SamplingNumber value on input data structs.
* Always read SamplingNumber as little-endian
* Restored field order for SixAxisSensorState. Rework to allow possibility of non-zero offsets for the SamplingNumber field. Set StructLayout Pack=8 - the KeyboardState struct is 4 bytes shorter with any other value.
* fix spelling
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* set Pack = 1 for ISampledDataStruct types, added Unknown field to KeyboardState
* extend size of KeyboardModifier
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Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* Use source generated json serializers in order to improve code trimming
* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing
* Use separate model for LogEventArgs serialization
* Make dynamic object formatter static. Fix string builder pooling.
* Do not inherit json version of LogEventArgs from EventArgs
* Fix extra space in object formatting
* Write log json directly to stream instead of using buffer writer
* Rebase fixes
* Rebase fixes
* Rebase fixes
* Enforce block-scoped namespaces in the solution. Convert style for existing code
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Rebase indent fix
* Fix indent
* Delete unnecessary json properties
* Rebase fix
* Remove overridden json property names as they are handled in the options
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Use default json options in github api calls
* Indentation and spacing fixes
* Fix json serialization
* Fix missing JsonConverter for config enums
* Add double \n\n after the whole string, not inside join
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Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* HLE: Refactoring of ApplicationLoader
* Fix SDL2 Headless
* Addresses gdkchan feedback
* Fixes LoadUnpackedNca RomFS loading
* remove useless casting
* Cleanup and fixe empty application name
* Remove ProcessInfo
* Fixes typo
* ActiveProcess to ActiveApplication
* Update check
* Clean using.
* Use the correct filepath when loading Homebrew.npdm
* Fix NRE in ProcessResult if MetaLoader is null
* Add more checks for valid processId & return success
* Add missing logging statement for npdm error
* Return result for LoadKip()
* Move error logging out of PFS load extension method
This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.
* Fix GUIs not checking load results
* Fix style and formatting issues
* Fix formatting and wording
* gtk: Refactor LoadApplication()
---------
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
* Use source generated json serializers in order to improve code trimming
* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing
* Use separate model for LogEventArgs serialization
* Make dynamic object formatter static. Fix string builder pooling.
* Do not inherit json version of LogEventArgs from EventArgs
* Fix extra space in object formatting
* Write log json directly to stream instead of using buffer writer
* Rebase fixes
* Rebase fixes
* Rebase fixes
* Enforce block-scoped namespaces in the solution. Convert style for existing code
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Rebase indent fix
* Fix indent
* Delete unnecessary json properties
* Rebase fix
* Remove overridden json property names as they are handled in the options
* Apply suggestions from code review
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Use default json options in github api calls
* Indentation and spacing fixes
---------
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
* Avoid copying more handles than we have space for
* Use locks instead
* Reduce nesting by combining the lock statements
* Add locks for other uses of _sessionHandles and _portHandles
* Use one object to lock instead of locking twice
* Release the lock as soon as possible
* add RecyclableMemoryStream dependency and MemoryStreamManager
* organize BinaryReader/BinaryWriter extensions
* add StreamExtensions to reduce need for BinaryWriter
* simple replacments of MemoryStream with RecyclableMemoryStream
* add write ReadOnlySequence<byte> support to IVirtualMemoryManager
* avoid 0-length array creation
* rework IpcMessage and related types to greatly reduce memory allocation by using RecylableMemoryStream, keeping streams around longer, avoiding their creation when possible, and avoiding creation of BinaryReader and BinaryWriter when possible
* reduce LINQ-induced memory allocations with custom methods to query KPriorityQueue
* use RecyclableMemoryStream in StreamUtils, and use StreamUtils in EmbeddedResources
* add constants for nanosecond/millisecond conversions
* code formatting
* XML doc adjustments
* fix: StreamExtension.WriteByte not writing non-zero values for lengths <= 16
* XML Doc improvements. Implement StreamExtensions.WriteByte() block writes for large-enough count values.
* add copyless path for StreamExtension.Write(ReadOnlySpan<int>)
* add default implementation of IVirtualMemoryManager.Write(ulong, ReadOnlySequence<byte>); remove previous explicit implementations
* code style fixes
* remove LINQ completely from KScheduler/KPriorityQueue by implementing a custom struct-based enumerator
* use Array.Empty() where instead of allocating new zero-length arrays
* structure for loops in a way that the JIT will elide array/Span bounds checking
* avoiding function calls in for loop condition tests
* avoid LINQ in a hot path
* conform with code style
* fix mistake in GetNextWaitingObject()
* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue
* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
* Sockets: Properly convert error codes on MacOS
The error codes for MacOS are very different to how they are on windows or linux. An alternate mapping is used when the host operating system is MacOS.
This PR also defaults IsDhcpEnabled to true when interfaceProperties.DhcpServerAddresses is not available.
This change was already in `macos1`.
* Address feedback
* Initial Apple Hypervisor based CPU emulation implementation
* Add UseHypervisor Setting
* Add basic MacOS support to Avalonia
* Fix initialization
* Fix GTK build
* Fix/silence warnings
* Change exceptions to asserts on HvAddressSpaceRange
* Replace DllImport with LibraryImport
* Fix LibraryImport
* Remove unneeded usings
* Revert outdated change
* Set DiskCacheLoadState when using hypervisor too
* Fix HvExecutionContext PC value
* Address PR feedback
* Use existing entitlements.xml file on distribution folder
---------
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
* Implement support for page sizes > 4KB
* Check and work around more alignment issues
* Was not meant to change this
* Use MemoryBlock.GetPageSize() value for signal handler code
* Do not take the path for private allocations if host supports 4KB pages
* Add Flags attribute on MemoryMapFlags
* Fix dirty region size with 16kb pages
Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
* Horizon: Impl Prepo, Fixes bugs, Clean things
* remove ToArray()
* resultCode > status
* Remove old services
* Addresses gdkchan's comments and more cleanup
* Addresses Gdkchan's feedback 2
* Reorganize services, make sure service are loaded before guest
Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>
* Create interfaces for lm and sm
Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization
* Make types match on calls to AlignUp/AlignDown
* Formatting
* Address some PR feedback
* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations
* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory
* Implement EventType
* Address more PR feedback
* Log request processing errors since they are not normal
* Rename waitable to multiwait and add missing lock
* PR feedback
* Ac_K PR feedback
* Generic Math Update
Updated Several functions in Ryujinx.Common/Utilities/BitUtils to use generic math
* Updated BitUtil calls
* Removed Whitespace
* Switched decrement
* Fixed changed method calls.
The method calls were originally changed on accident due to me relying too much on intellisense doing stuff for me
* Update Ryujinx.Common/Utilities/BitUtils.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* bsd::RecvFrom: Ryujinx does not verify output buffer size before writing socket address
* Calculate the size of BsdSockAddr
* use bsdSockAddr variable
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/Types/BsdSockAddr.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
* set errno to ENOMEM in case we can't write the address to memory
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Update Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Replace Array.Clear(x, 0, x.Length) with Array.Clear(x)
* Use DateTime.UnixEpoch field
* Replace SHA256.ComputeHash calls with static SHA256.HashData call
More performant and avoids the need to initialize a SHA256 instance.
This fix a warning on "慟哭そして…" by handling correctly the debug mode
flag.
When debug mode isn't enabled, opening /dev/nvhost-dbg-gpu or /dev/nvhost-prof-gpu should fail with a not implemented error code.
This implement this behaviour and also define stubbed interfaces for
completness.
This fixes an error from #3805 that caused a wrong conversion of ``AppKeyValueStorage`` to string.
As that information isn't really relevant without appropriate parsing, it was removed from ``ToString``.
This should get ride of "bell warning" in Mario Kart 8 when entering Time Trials.
* bsd: Add gdkchan's Select implementation
Co-authored-by: TSRBerry <20988865+tsrberry@users.noreply.github.com>
* bsd: Fix Select() causing a crash with an ArgumentException
.NET Sockets have to be used for the Select() call
* bsd: Make Select more generic
* bsd: Adjust namespaces and remove unused imports
* bsd: Fix NullReferenceException in Select
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* hle: Do not add disabled AoC item to the list
We currently add all AoC items to a list in `ContentManager` and the enable check is only done when FS service ask for the data. Which is wrong. It causes an issue in MK8D which doesn't boot even if you have disabled a not updated DLC.
I've fixed it by not adding the disabled AoC item to the list, I've removed some duplicate code too.
There is still an edge case because we currently don't check the AoC Item version, but that should be fixed later since now MK8D throw an error if the DLC isn't updated.
* remove useless "enabled"
* Initial implementation of metal surface across UIs
* Fix SDL2 on windows
* Update Ryujinx/Ryujinx.csproj
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Address Feedback
Co-authored-by: Mary-nyan <thog@protonmail.com>
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies
* Make structs with trivial boilerplate equality code record structs
* Remove unnecessary readonly modifiers from TextureCreateInfo
* Make BitMap structs readonly too