Ryujinx/Ryujinx.HLE/Loaders/Elf/ElfSymbol.cs
gdkchan 00579927e4
Better process implementation (#491)
* Initial implementation of KProcess

* Some improvements to the memory manager, implement back guest stack trace printing

* Better GetInfo implementation, improve checking in some places with information from process capabilities

* Allow the cpu to read/write from the correct memory locations for accesses crossing a page boundary

* Change long -> ulong for address/size on memory related methods to avoid unnecessary casts

* Attempt at implementing ldr:ro with new KProcess

* Allow BSS with size 0 on ldr:ro

* Add checking for memory block slab heap usage, return errors if full, exit gracefully

* Use KMemoryBlockSize const from KMemoryManager

* Allow all methods to read from non-contiguous locations

* Fix for TransactParcelAuto

* Address PR feedback, additionally fix some small issues related to the KIP loader and implement SVCs GetProcessId, GetProcessList, GetSystemInfo, CreatePort and ManageNamedPort

* Fix wrong check for source pages count from page list on MapPhysicalMemory

* Fix some issues with UnloadNro on ldr:ro
2018-11-28 20:18:09 -02:00

40 lines
1.2 KiB
C#

namespace Ryujinx.HLE.Loaders.Elf
{
struct ElfSymbol
{
public string Name { get; private set; }
public ElfSymbolType Type { get; private set; }
public ElfSymbolBinding Binding { get; private set; }
public ElfSymbolVisibility Visibility { get; private set; }
public bool IsFuncOrObject =>
Type == ElfSymbolType.STT_FUNC ||
Type == ElfSymbolType.STT_OBJECT;
public bool IsGlobalOrWeak =>
Binding == ElfSymbolBinding.STB_GLOBAL ||
Binding == ElfSymbolBinding.STB_WEAK;
public int SHIdx { get; private set; }
public long Value { get; private set; }
public long Size { get; private set; }
public ElfSymbol(
string Name,
int Info,
int Other,
int SHIdx,
long Value,
long Size)
{
this.Name = Name;
this.Type = (ElfSymbolType)(Info & 0xf);
this.Binding = (ElfSymbolBinding)(Info >> 4);
this.Visibility = (ElfSymbolVisibility)Other;
this.SHIdx = SHIdx;
this.Value = Value;
this.Size = Size;
}
}
}