mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 06:08:35 +00:00
da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
73 lines
2.3 KiB
C#
73 lines
2.3 KiB
C#
using Ryujinx.HLE.Exceptions;
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using System.IO;
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using System.Text;
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namespace Ryujinx.HLE.Loaders.Npdm
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{
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// https://github.com/SciresM/hactool/blob/master/npdm.c
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// https://github.com/SciresM/hactool/blob/master/npdm.h
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// http://switchbrew.org/index.php?title=NPDM
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public class Npdm
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{
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private const int MetaMagic = 'M' << 0 | 'E' << 8 | 'T' << 16 | 'A' << 24;
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public byte MmuFlags { get; private set; }
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public bool Is64Bits { get; private set; }
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public byte MainThreadPriority { get; private set; }
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public byte DefaultCpuId { get; private set; }
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public int PersonalMmHeapSize { get; private set; }
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public int ProcessCategory { get; private set; }
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public int MainThreadStackSize { get; private set; }
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public string TitleName { get; set; }
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public byte[] ProductCode { get; private set; }
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public Aci0 Aci0 { get; private set; }
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public Acid Acid { get; private set; }
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public Npdm(Stream stream)
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{
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BinaryReader reader = new BinaryReader(stream);
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if (reader.ReadInt32() != MetaMagic)
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{
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throw new InvalidNpdmException("NPDM Stream doesn't contain NPDM file!");
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}
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reader.ReadInt64();
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MmuFlags = reader.ReadByte();
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Is64Bits = (MmuFlags & 1) != 0;
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reader.ReadByte();
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MainThreadPriority = reader.ReadByte();
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DefaultCpuId = reader.ReadByte();
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reader.ReadInt32();
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PersonalMmHeapSize = reader.ReadInt32();
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ProcessCategory = reader.ReadInt32();
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MainThreadStackSize = reader.ReadInt32();
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byte[] tempTitleName = reader.ReadBytes(0x10);
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TitleName = Encoding.UTF8.GetString(tempTitleName, 0, tempTitleName.Length).Trim('\0');
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ProductCode = reader.ReadBytes(0x10);
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stream.Seek(0x30, SeekOrigin.Current);
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int aci0Offset = reader.ReadInt32();
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int aci0Size = reader.ReadInt32();
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int acidOffset = reader.ReadInt32();
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int acidSize = reader.ReadInt32();
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Aci0 = new Aci0(stream, aci0Offset);
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Acid = new Acid(stream, acidOffset);
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}
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}
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}
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