Ryujinx/Ryujinx.Graphics.OpenGL
gdkchan 8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders

* More XML docs and other nits
2020-11-08 12:10:00 +01:00
..
Image Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
Queries
BackgroundContextWorker.cs
Buffer.cs
Constants.cs
Debugger.cs
EnumConversion.cs
FormatInfo.cs
FormatTable.cs
Framebuffer.cs
Handle.cs
HwCapabilities.cs Add seamless cubemap flag in sampler parameters. (#1658) 2020-11-02 17:03:06 -03:00
Pipeline.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Program.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
Renderer.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
ResourcePool.cs
Ryujinx.Graphics.OpenGL.csproj
Shader.cs Use explicit buffer and texture bindings on shaders (#1666) 2020-11-08 12:10:00 +01:00
VertexArray.cs
VertexBuffer.cs
Window.cs