Ryujinx/ARMeilleure/Decoders/OpCode32AluBf.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

27 lines
787 B
C#

namespace ARMeilleure.Decoders
{
class OpCode32AluBf : OpCode32, IOpCode32AluBf
{
public int Rd { get; }
public int Rn { get; }
public int Msb { get; }
public int Lsb { get; }
public int SourceMask => (int)(0xFFFFFFFF >> (31 - Msb));
public int DestMask => SourceMask & (int)(0xFFFFFFFF << Lsb);
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32AluBf(inst, address, opCode);
public OpCode32AluBf(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rd = (opCode >> 12) & 0xf;
Rn = (opCode >> 0) & 0xf;
Msb = (opCode >> 16) & 0x1f;
Lsb = (opCode >> 7) & 0x1f;
}
}
}