mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 09:08:39 +00:00
04bd87ed5a
* Fix shader textureSize with multisample and buffer textures * Replace out param with tuple return value
154 lines
3.9 KiB
C#
154 lines
3.9 KiB
C#
using Ryujinx.Graphics.Shader.StructuredIr;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
using System.Text;
|
|
|
|
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|
{
|
|
class CodeGenContext
|
|
{
|
|
public const string Tab = " ";
|
|
|
|
public StructuredFunction CurrentFunction { get; set; }
|
|
|
|
public ShaderConfig Config { get; }
|
|
|
|
public OperandManager OperandManager { get; }
|
|
|
|
private readonly StructuredProgramInfo _info;
|
|
|
|
private readonly StringBuilder _sb;
|
|
|
|
private int _level;
|
|
|
|
private string _indentation;
|
|
|
|
public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
|
|
{
|
|
_info = info;
|
|
Config = config;
|
|
|
|
OperandManager = new OperandManager();
|
|
|
|
_sb = new StringBuilder();
|
|
}
|
|
|
|
public void AppendLine()
|
|
{
|
|
_sb.AppendLine();
|
|
}
|
|
|
|
public void AppendLine(string str)
|
|
{
|
|
_sb.AppendLine(_indentation + str);
|
|
}
|
|
|
|
public string GetCode()
|
|
{
|
|
return _sb.ToString();
|
|
}
|
|
|
|
public void EnterScope()
|
|
{
|
|
AppendLine("{");
|
|
|
|
_level++;
|
|
|
|
UpdateIndentation();
|
|
}
|
|
|
|
public void LeaveScope(string suffix = "")
|
|
{
|
|
if (_level == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_level--;
|
|
|
|
UpdateIndentation();
|
|
|
|
AppendLine("}" + suffix);
|
|
}
|
|
|
|
public (TextureDescriptor, int) FindTextureDescriptor(AstTextureOperation texOp)
|
|
{
|
|
TextureDescriptor[] descriptors = Config.GetTextureDescriptors();
|
|
|
|
for (int i = 0; i < descriptors.Length; i++)
|
|
{
|
|
var descriptor = descriptors[i];
|
|
|
|
if (descriptor.CbufSlot == texOp.CbufSlot &&
|
|
descriptor.HandleIndex == texOp.Handle &&
|
|
descriptor.Format == texOp.Format)
|
|
{
|
|
return (descriptor, i);
|
|
}
|
|
}
|
|
|
|
return (default, -1);
|
|
}
|
|
|
|
private static int FindDescriptorIndex(TextureDescriptor[] array, AstTextureOperation texOp)
|
|
{
|
|
for (int i = 0; i < array.Length; i++)
|
|
{
|
|
var descriptor = array[i];
|
|
|
|
if (descriptor.Type == texOp.Type &&
|
|
descriptor.CbufSlot == texOp.CbufSlot &&
|
|
descriptor.HandleIndex == texOp.Handle &&
|
|
descriptor.Format == texOp.Format)
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
|
|
{
|
|
return FindDescriptorIndex(Config.GetTextureDescriptors(), texOp);
|
|
}
|
|
|
|
public int FindImageDescriptorIndex(AstTextureOperation texOp)
|
|
{
|
|
return FindDescriptorIndex(Config.GetImageDescriptors(), texOp);
|
|
}
|
|
|
|
public StructuredFunction GetFunction(int id)
|
|
{
|
|
return _info.Functions[id];
|
|
}
|
|
|
|
public TransformFeedbackOutput GetTransformFeedbackOutput(int location, int component)
|
|
{
|
|
int index = (AttributeConsts.UserAttributeBase / 4) + location * 4 + component;
|
|
return _info.TransformFeedbackOutputs[index];
|
|
}
|
|
|
|
public TransformFeedbackOutput GetTransformFeedbackOutput(int location)
|
|
{
|
|
int index = location / 4;
|
|
return _info.TransformFeedbackOutputs[index];
|
|
}
|
|
|
|
private void UpdateIndentation()
|
|
{
|
|
_indentation = GetIndentation(_level);
|
|
}
|
|
|
|
private static string GetIndentation(int level)
|
|
{
|
|
string indentation = string.Empty;
|
|
|
|
for (int index = 0; index < level; index++)
|
|
{
|
|
indentation += Tab;
|
|
}
|
|
|
|
return indentation;
|
|
}
|
|
}
|
|
} |