Ryujinx/Ryujinx.Common
Mary 48f6570557
Salieri: shader cache (#1701)
Here come Salieri, my implementation of a disk shader cache!

"I'm sure you know why I named it that."
"It doesn't really mean anything."

This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
2020-11-13 00:15:34 +01:00
..
Configuration Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
Extensions PrntStub: Add a way to print arrays (#711) 2019-06-27 13:11:51 +02:00
Logging Allow launching with custom data directories (#1505) 2020-08-30 18:51:53 +02:00
Memory Silence several build warnings (#1428) 2020-08-06 23:40:41 +02:00
Pools Misc cleanup (#708) 2019-07-02 04:39:22 +02:00
System Amadeus: Final Act (#1481) 2020-08-17 22:49:37 -03:00
SystemInfo Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Utilities Fix GetStream implementation (#1588) 2020-10-01 05:22:09 +02:00
AsyncWorkQueue.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Hash128.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00
PerformanceCounter.cs Initial work 2020-01-09 02:13:00 +01:00
ReactiveObject.cs Fix ReactiveObject initial event not being propagated with boolean types (#860) 2020-01-05 17:35:55 +01:00
ReferenceEqualityComparer.cs Only enumerate cached textures that are modified when flushing. (#918) 2020-02-07 08:49:26 +11:00
Ryujinx.Common.csproj Remove the Ryujinx.Debugger project (#1506) 2020-08-30 19:06:05 +02:00
XXHash128.cs Salieri: shader cache (#1701) 2020-11-13 00:15:34 +01:00