Ryujinx/Ryujinx.Graphics.Nvdec.Vp9/Common/MemoryAllocator.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

94 lines
2.5 KiB
C#

using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Nvdec.Vp9.Common
{
internal class MemoryAllocator : IDisposable
{
private const int PoolEntries = 10;
private struct PoolItem
{
public IntPtr Pointer;
public int Length;
public bool InUse;
}
private PoolItem[] _pool = new PoolItem[PoolEntries];
public ArrayPtr<T> Allocate<T>(int length) where T : unmanaged
{
int lengthInBytes = Unsafe.SizeOf<T>() * length;
IntPtr ptr = IntPtr.Zero;
for (int i = 0; i < PoolEntries; i++)
{
ref PoolItem item = ref _pool[i];
if (!item.InUse && item.Length == lengthInBytes)
{
item.InUse = true;
ptr = item.Pointer;
break;
}
}
if (ptr == IntPtr.Zero)
{
ptr = Marshal.AllocHGlobal(lengthInBytes);
for (int i = 0; i < PoolEntries; i++)
{
ref PoolItem item = ref _pool[i];
if (!item.InUse)
{
item.InUse = true;
if (item.Pointer != IntPtr.Zero)
{
Marshal.FreeHGlobal(item.Pointer);
}
item.Pointer = ptr;
item.Length = lengthInBytes;
break;
}
}
}
return new ArrayPtr<T>(ptr, length);
}
public unsafe void Free<T>(ArrayPtr<T> arr) where T : unmanaged
{
IntPtr ptr = (IntPtr)arr.ToPointer();
for (int i = 0; i < PoolEntries; i++)
{
ref PoolItem item = ref _pool[i];
if (item.Pointer == ptr)
{
item.InUse = false;
break;
}
}
}
public void Dispose()
{
for (int i = 0; i < PoolEntries; i++)
{
ref PoolItem item = ref _pool[i];
if (item.Pointer != IntPtr.Zero)
{
Marshal.FreeHGlobal(item.Pointer);
item.Pointer = IntPtr.Zero;
}
}
}
}
}