Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeTxd.cs

18 lines
441 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTxd : OpCodeTexture
{
public bool IsBindless { get; }
public OpCodeTxd(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
HasOffset = opCode.Extract(35);
IsBindless = opCode.Extract(54);
LodMode = TextureLodMode.None;
}
}
}