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Buffer.cs
Reregister flush actions when taking a buffer's modified range list.
2021-10-07 00:00:56 +01:00
BufferBounds.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferCache.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 ( #2557 )
2021-08-26 23:50:28 +02:00
BufferCacheEntry.cs
POWER - Performance Optimizations With Extensive Ramifications ( #2286 )
2021-05-24 22:52:44 +02:00
BufferManager.cs
Enable transform feedback buffer flush ( #2552 )
2021-08-17 14:09:27 -03:00
BufferModifiedRangeList.cs
Avoid potential race
2021-10-07 01:13:51 +01:00
BufferTextureBinding.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
CounterCache.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
GpuRegionHandle.cs
Replace CacheResourceWrite with more general "precise" write ( #2684 )
2021-09-29 02:27:03 +02:00
IndexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
MemoryManager.cs
Allow textures to have their data partially mapped ( #2629 )
2022-02-22 13:34:16 -03:00
MultiRangeWritableBlock.cs
Texture Sync, incompatible overlap handling, data flush improvements. ( #2971 )
2022-01-09 13:28:48 -03:00
PhysicalMemory.cs
Allow textures to have their data partially mapped ( #2629 )
2022-02-22 13:34:16 -03:00
ResourceName.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
UnmapEventArgs.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
VertexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00