Ryujinx/Ryujinx.Graphics.Gpu/State/SbDescriptor.cs
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00

21 lines
466 B
C#

namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Storage buffer address and size information.
/// </summary>
struct SbDescriptor
{
#pragma warning disable CS0649
public uint AddressLow;
public uint AddressHigh;
public int Size;
public int Padding;
#pragma warning restore CS0649
public ulong PackAddress()
{
return AddressLow | ((ulong)AddressHigh << 32);
}
}
}