Ryujinx/Ryujinx.Graphics.Gpu
gdkchan 0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00
..
Engine Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Image Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 2021-07-19 19:10:54 -03:00
Memory Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Shader Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuChannel.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GpuContext.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
Window.cs Initial support for separate GPU address spaces (#2394) 2021-06-29 19:32:02 +02:00