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1080f64df9
* Implement HLE macros for render target clears * Add constants for the offsets
27 lines
936 B
C#
27 lines
936 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct ClearRenderTargetColorCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.ClearRenderTargetColor;
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private int _index;
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private int _layer;
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private int _layerCount;
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private uint _componentMask;
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private ColorF _color;
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public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
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{
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_index = index;
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_layer = layer;
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_layerCount = layerCount;
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_componentMask = componentMask;
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_color = color;
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}
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public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
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}
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}
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}
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