Ryujinx/Ryujinx.Graphics.Gpu/Engine/MME/MacroHLEFunctionName.cs
gdkchan 1080f64df9
Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00

14 lines
295 B
C#

namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// Name of the High-level implementation of a Macro function.
/// </summary>
enum MacroHLEFunctionName
{
None,
ClearColor,
ClearDepthStencil,
MultiDrawElementsIndirectCount
}
}