mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 20:28:36 +00:00
f3b0b4831c
* amadeus: Update to REV9 This implements all the changes made with REV9 on 12.0.0. * Address Ac_k's comments
286 lines
10 KiB
C#
286 lines
10 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Renderer.Common;
|
|
using Ryujinx.Audio.Renderer.Parameter;
|
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
|
using Ryujinx.Audio.Renderer.Utils;
|
|
using System;
|
|
using System.Diagnostics;
|
|
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
|
|
|
|
using DspAddress = System.UInt64;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Server.Effect
|
|
{
|
|
/// <summary>
|
|
/// Base class used as a server state for an effect.
|
|
/// </summary>
|
|
public class BaseEffect
|
|
{
|
|
/// <summary>
|
|
/// The <see cref="EffectType"/> of the effect.
|
|
/// </summary>
|
|
public EffectType Type;
|
|
|
|
/// <summary>
|
|
/// Set to true if the effect must be active.
|
|
/// </summary>
|
|
public bool IsEnabled;
|
|
|
|
/// <summary>
|
|
/// Set to true if the internal effect work buffers used wasn't mapped.
|
|
/// </summary>
|
|
public bool BufferUnmapped;
|
|
|
|
/// <summary>
|
|
/// The current state of the effect.
|
|
/// </summary>
|
|
public UsageState UsageState;
|
|
|
|
/// <summary>
|
|
/// The target mix id of the effect.
|
|
/// </summary>
|
|
public int MixId;
|
|
|
|
/// <summary>
|
|
/// Position of the effect while processing effects.
|
|
/// </summary>
|
|
public uint ProcessingOrder;
|
|
|
|
/// <summary>
|
|
/// Array of all the work buffer used by the effect.
|
|
/// </summary>
|
|
protected AddressInfo[] WorkBuffers;
|
|
|
|
/// <summary>
|
|
/// Create a new <see cref="BaseEffect"/>.
|
|
/// </summary>
|
|
public BaseEffect()
|
|
{
|
|
Type = TargetEffectType;
|
|
UsageState = UsageState.Invalid;
|
|
|
|
IsEnabled = false;
|
|
BufferUnmapped = false;
|
|
MixId = Constants.UnusedMixId;
|
|
ProcessingOrder = uint.MaxValue;
|
|
|
|
WorkBuffers = new AddressInfo[2];
|
|
|
|
foreach (ref AddressInfo info in WorkBuffers.AsSpan())
|
|
{
|
|
info = AddressInfo.Create();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The target <see cref="EffectType"/> handled by this <see cref="BaseEffect"/>.
|
|
/// </summary>
|
|
public virtual EffectType TargetEffectType => EffectType.Invalid;
|
|
|
|
/// <summary>
|
|
/// Check if the <see cref="EffectType"/> sent by the user match the internal <see cref="EffectType"/>.
|
|
/// </summary>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
|
|
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
|
|
{
|
|
return parameter.Type == TargetEffectType;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the usage state during command generation.
|
|
/// </summary>
|
|
protected void UpdateUsageStateForCommandGeneration()
|
|
{
|
|
UsageState = IsEnabled ? UsageState.Enabled : UsageState.Disabled;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal common parameters from a user parameter.
|
|
/// </summary>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
protected void UpdateParameterBase<T>(ref T parameter) where T : unmanaged, IEffectInParameter
|
|
{
|
|
MixId = parameter.MixId;
|
|
ProcessingOrder = parameter.ProcessingOrder;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Force unmap all the work buffers.
|
|
/// </summary>
|
|
/// <param name="mapper">The mapper to use.</param>
|
|
public void ForceUnmapBuffers(PoolMapper mapper)
|
|
{
|
|
foreach (ref AddressInfo info in WorkBuffers.AsSpan())
|
|
{
|
|
if (info.GetReference(false) != 0)
|
|
{
|
|
mapper.ForceUnmap(ref info);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if the effect needs to be skipped.
|
|
/// </summary>
|
|
/// <returns>Returns true if the effect needs to be skipped.</returns>
|
|
public bool ShouldSkip()
|
|
{
|
|
return BufferUnmapped;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the <see cref="BaseEffect"/> state during command generation.
|
|
/// </summary>
|
|
public virtual void UpdateForCommandGeneration()
|
|
{
|
|
Debug.Assert(Type == TargetEffectType);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initialize the given <paramref name="state"/> result state.
|
|
/// </summary>
|
|
/// <param name="state">The state to initalize</param>
|
|
public virtual void InitializeResultState(ref EffectResultState state) {}
|
|
|
|
/// <summary>
|
|
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
|
|
/// </summary>
|
|
/// <param name="destState">The destination result state</param>
|
|
/// <param name="srcState">The source result state</param>
|
|
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
|
|
|
|
/// <summary>
|
|
/// Update the internal state from a user version 1 parameter.
|
|
/// </summary>
|
|
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <param name="mapper">The mapper to use.</param>
|
|
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
|
{
|
|
Debug.Assert(IsTypeValid(ref parameter));
|
|
|
|
updateErrorInfo = new ErrorInfo();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Update the internal state from a user version 2 parameter.
|
|
/// </summary>
|
|
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
|
|
/// <param name="parameter">The user parameter.</param>
|
|
/// <param name="mapper">The mapper to use.</param>
|
|
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
|
{
|
|
Debug.Assert(IsTypeValid(ref parameter));
|
|
|
|
updateErrorInfo = new ErrorInfo();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the work buffer DSP address at the given index.
|
|
/// </summary>
|
|
/// <param name="index">The index of the work buffer</param>
|
|
/// <returns>The work buffer DSP address at the given index.</returns>
|
|
public virtual DspAddress GetWorkBuffer(int index)
|
|
{
|
|
throw new InvalidOperationException();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the first work buffer DSP address.
|
|
/// </summary>
|
|
/// <returns>The first work buffer DSP address.</returns>
|
|
protected DspAddress GetSingleBuffer()
|
|
{
|
|
if (IsEnabled)
|
|
{
|
|
return WorkBuffers[0].GetReference(true);
|
|
}
|
|
|
|
if (UsageState != UsageState.Disabled)
|
|
{
|
|
DspAddress address = WorkBuffers[0].GetReference(false);
|
|
ulong size = WorkBuffers[0].Size;
|
|
|
|
if (address != 0 && size != 0)
|
|
{
|
|
AudioProcessorMemoryManager.InvalidateDataCache(address, size);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Store the output status to the given user output.
|
|
/// </summary>
|
|
/// <param name="outStatus">The given user output.</param>
|
|
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
|
|
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
|
|
{
|
|
if (isAudioRendererActive)
|
|
{
|
|
if (UsageState == UsageState.Disabled)
|
|
{
|
|
outStatus.State = EffectState.Disabled;
|
|
}
|
|
else
|
|
{
|
|
outStatus.State = EffectState.Enabled;
|
|
}
|
|
}
|
|
else if (UsageState == UsageState.New)
|
|
{
|
|
outStatus.State = EffectState.Enabled;
|
|
}
|
|
else
|
|
{
|
|
outStatus.State = EffectState.Disabled;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.
|
|
/// </summary>
|
|
/// <returns>The <see cref="PerformanceDetailType"/> associated to the <see cref="Type"/> of this effect.</returns>
|
|
public PerformanceDetailType GetPerformanceDetailType()
|
|
{
|
|
switch (Type)
|
|
{
|
|
case EffectType.BiquadFilter:
|
|
return PerformanceDetailType.BiquadFilter;
|
|
case EffectType.AuxiliaryBuffer:
|
|
return PerformanceDetailType.Aux;
|
|
case EffectType.Delay:
|
|
return PerformanceDetailType.Delay;
|
|
case EffectType.Reverb:
|
|
return PerformanceDetailType.Reverb;
|
|
case EffectType.Reverb3d:
|
|
return PerformanceDetailType.Reverb3d;
|
|
case EffectType.BufferMix:
|
|
return PerformanceDetailType.Mix;
|
|
case EffectType.Limiter:
|
|
return PerformanceDetailType.Limiter;
|
|
default:
|
|
throw new NotImplementedException($"{Type}");
|
|
}
|
|
}
|
|
}
|
|
}
|