Ryujinx/Ryujinx.HLE/HOS/Services/SurfaceFlinger/BufferSlot.cs
Thog bcb7761eac
SurfaceFlinger: fix some bugs (#1262)
* SurfaceFlinger: fix some bugs

This fixes some bugs in the current implementation and make it closer to
the real implementation.

* Fix align of some variables
2020-06-02 17:58:19 +02:00

30 lines
1.2 KiB
C#

using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
using Ryujinx.HLE.HOS.Services.Time.Clock;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
class BufferSlot
{
public AndroidStrongPointer<GraphicBuffer> GraphicBuffer;
public BufferState BufferState;
public bool RequestBufferCalled;
public ulong FrameNumber;
public AndroidFence Fence;
public bool AcquireCalled;
public bool NeedsCleanupOnRelease;
public bool AttachedByConsumer;
public TimeSpanType QueueTime;
public TimeSpanType PresentationTime;
public bool IsPreallocated;
public BufferSlot()
{
GraphicBuffer = new AndroidStrongPointer<GraphicBuffer>();
BufferState = BufferState.Free;
QueueTime = TimeSpanType.Zero;
PresentationTime = TimeSpanType.Zero;
IsPreallocated = false;
}
}
}