mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 23:38:39 +00:00
12a7a2ead8
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally: - Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance) - Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading. - Small improvement to other games, potential 1-frame stutters avoided. `ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle. |
||
---|---|---|
.. | ||
Buffer.cs | ||
BufferBounds.cs | ||
BufferCacheEntry.cs | ||
BufferManager.cs | ||
BufferModifiedRangeList.cs | ||
BufferTextureBinding.cs | ||
CounterCache.cs | ||
GpuRegionHandle.cs | ||
IndexBuffer.cs | ||
MemoryManager.cs | ||
PhysicalMemory.cs | ||
ResourceName.cs | ||
UnmapEventArgs.cs | ||
VertexBuffer.cs |