mirror of
https://github.com/Ryujinx/Ryujinx.git
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f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
576 lines
21 KiB
C#
576 lines
21 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Performance;
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using Ryujinx.Audio.Renderer.Server.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using Ryujinx.Audio.Renderer.Server.Mix;
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using Ryujinx.Audio.Renderer.Server.Performance;
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using Ryujinx.Audio.Renderer.Server.Sink;
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using Ryujinx.Audio.Renderer.Server.Splitter;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using Ryujinx.Audio.Renderer.Utils;
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using Ryujinx.Common.Logging;
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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namespace Ryujinx.Audio.Renderer.Server
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{
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public class StateUpdater
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{
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private readonly ReadOnlyMemory<byte> _inputOrigin;
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private ReadOnlyMemory <byte> _outputOrigin;
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private ReadOnlyMemory<byte> _input;
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private Memory<byte> _output;
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private uint _processHandle;
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private BehaviourContext _behaviourContext;
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private UpdateDataHeader _inputHeader;
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private Memory<UpdateDataHeader> _outputHeader;
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private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
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public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
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{
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_input = input;
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_inputOrigin = _input;
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_output = output;
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_outputOrigin = _output;
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_processHandle = processHandle;
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_behaviourContext = behaviourContext;
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_inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
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_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output.Slice(0, Unsafe.SizeOf<UpdateDataHeader>()));
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OutputHeader.Initialize(_behaviourContext.UserRevision);
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_output = _output.Slice(Unsafe.SizeOf<UpdateDataHeader>());
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}
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public ResultCode UpdateBehaviourContext()
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{
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BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
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if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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_behaviourContext.ClearError();
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_behaviourContext.UpdateFlags(parameter.Flags);
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if (_inputHeader.BehaviourSize != Unsafe.SizeOf<BehaviourParameter>())
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{
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return ResultCode.InvalidUpdateInfo;
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}
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return ResultCode.Success;
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}
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public ResultCode UpdateMemoryPools(Span<MemoryPoolState> memoryPools)
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{
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PoolMapper mapper = new PoolMapper(_processHandle, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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if (memoryPools.Length * Unsafe.SizeOf<MemoryPoolInParameter>() != _inputHeader.MemoryPoolsSize)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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foreach (ref MemoryPoolState memoryPool in memoryPools)
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{
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MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
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ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
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PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
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if (updateResult != PoolMapper.UpdateResult.Success &&
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updateResult != PoolMapper.UpdateResult.MapError &&
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updateResult != PoolMapper.UpdateResult.UnmapError)
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{
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if (updateResult != PoolMapper.UpdateResult.InvalidParameter)
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{
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throw new InvalidOperationException($"{updateResult}");
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}
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return ResultCode.InvalidUpdateInfo;
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}
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}
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OutputHeader.MemoryPoolsSize = (uint)(Unsafe.SizeOf<MemoryPoolOutStatus>() * memoryPools.Length);
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OutputHeader.TotalSize += OutputHeader.MemoryPoolsSize;
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return ResultCode.Success;
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}
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public ResultCode UpdateVoiceChannelResources(VoiceContext context)
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{
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if (context.GetCount() * Unsafe.SizeOf<VoiceChannelResourceInParameter>() != _inputHeader.VoiceResourcesSize)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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for (int i = 0; i < context.GetCount(); i++)
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{
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VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
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ref VoiceChannelResource resource = ref context.GetChannelResource(i);
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resource.Id = parameter.Id;
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parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
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resource.IsUsed = parameter.IsUsed;
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}
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return ResultCode.Success;
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}
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public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
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{
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if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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int initialOutputSize = _output.Length;
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ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input.Slice(0, (int)_inputHeader.VoicesSize).Span);
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_input = _input.Slice((int)_inputHeader.VoicesSize);
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PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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// First make everything not in use.
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for (int i = 0; i < context.GetCount(); i++)
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{
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ref VoiceState state = ref context.GetState(i);
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state.InUse = false;
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}
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// Start processing
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for (int i = 0; i < context.GetCount(); i++)
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{
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VoiceInParameter parameter = parameters[i];
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Memory<VoiceUpdateState>[] voiceUpdateStates = new Memory<VoiceUpdateState>[Constants.VoiceChannelCountMax];
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ref VoiceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<VoiceOutStatus>(ref _output)[0];
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if (parameter.InUse)
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{
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ref VoiceState currentVoiceState = ref context.GetState(i);
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for (int channelResourceIndex = 0; channelResourceIndex < parameter.ChannelCount; channelResourceIndex++)
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{
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int channelId = parameter.ChannelResourceIds[channelResourceIndex];
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Debug.Assert(channelId >= 0 && channelId < context.GetCount());
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voiceUpdateStates[channelResourceIndex] = context.GetUpdateStateForCpu(channelId);
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}
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if (parameter.IsNew)
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{
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currentVoiceState.Initialize();
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}
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currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
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if (updateParameterError.ErrorCode != ResultCode.Success)
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{
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_behaviourContext.AppendError(ref updateParameterError);
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}
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currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
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foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
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{
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if (errorInfo.ErrorCode != ResultCode.Success)
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{
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_behaviourContext.AppendError(ref errorInfo);
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}
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}
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currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
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}
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}
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int currentOutputSize = _output.Length;
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OutputHeader.VoicesSize = (uint)(Unsafe.SizeOf<VoiceOutStatus>() * context.GetCount());
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OutputHeader.TotalSize += OutputHeader.VoicesSize;
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Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
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return ResultCode.Success;
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}
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private static void ResetEffect(ref BaseEffect effect, ref EffectInParameter parameter, PoolMapper mapper)
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{
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effect.ForceUnmapBuffers(mapper);
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switch (parameter.Type)
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{
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case EffectType.Invalid:
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effect = new BaseEffect();
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break;
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case EffectType.BufferMix:
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effect = new BufferMixEffect();
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break;
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case EffectType.AuxiliaryBuffer:
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effect = new AuxiliaryBufferEffect();
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break;
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case EffectType.Delay:
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effect = new DelayEffect();
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break;
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case EffectType.Reverb:
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effect = new ReverbEffect();
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break;
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case EffectType.Reverb3d:
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effect = new Reverb3dEffect();
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break;
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case EffectType.BiquadFilter:
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effect = new BiquadFilterEffect();
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break;
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default:
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throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
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}
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}
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public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
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{
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if (context.GetCount() * Unsafe.SizeOf<EffectInParameter>() != _inputHeader.EffectsSize)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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int initialOutputSize = _output.Length;
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ReadOnlySpan<EffectInParameter> parameters = MemoryMarshal.Cast<byte, EffectInParameter>(_input.Slice(0, (int)_inputHeader.EffectsSize).Span);
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_input = _input.Slice((int)_inputHeader.EffectsSize);
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PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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for (int i = 0; i < context.GetCount(); i++)
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{
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EffectInParameter parameter = parameters[i];
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ref EffectOutStatus outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatus>(ref _output)[0];
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ref BaseEffect effect = ref context.GetEffect(i);
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if (!effect.IsTypeValid(ref parameter))
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{
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ResetEffect(ref effect, ref parameter, mapper);
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}
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effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
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if (updateErrorInfo.ErrorCode != ResultCode.Success)
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{
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_behaviourContext.AppendError(ref updateErrorInfo);
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}
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effect.StoreStatus(ref outStatus, isAudioRendererActive);
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}
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int currentOutputSize = _output.Length;
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OutputHeader.EffectsSize = (uint)(Unsafe.SizeOf<EffectOutStatus>() * context.GetCount());
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OutputHeader.TotalSize += OutputHeader.EffectsSize;
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Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
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return ResultCode.Success;
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}
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public ResultCode UpdateSplitter(SplitterContext context)
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{
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if (context.Update(_input.Span, out int consumedSize))
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{
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_input = _input.Slice(consumedSize);
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return ResultCode.Success;
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}
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else
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{
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return ResultCode.InvalidUpdateInfo;
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}
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}
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private bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
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{
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uint maxMixStateCount = mixContext.GetCount();
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uint totalRequiredMixBufferCount = 0;
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for (int i = 0; i < inputMixCount; i++)
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{
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if (parameters[i].IsUsed)
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{
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if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
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parameters[i].DestinationMixId > maxMixStateCount &&
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parameters[i].MixId != Constants.FinalMixId)
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{
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return true;
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}
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totalRequiredMixBufferCount += parameters[i].BufferCount;
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}
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}
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return totalRequiredMixBufferCount > mixBufferCount;
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}
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public ResultCode UpdateMixes(MixContext mixContext, uint mixBufferCount, EffectContext effectContext, SplitterContext splitterContext)
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{
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uint mixCount;
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uint inputMixSize;
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uint inputSize = 0;
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if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
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{
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MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
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mixCount = parameter.MixCount;
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inputSize += (uint)Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>();
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}
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else
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{
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mixCount = mixContext.GetCount();
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}
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inputMixSize = mixCount * (uint)Unsafe.SizeOf<MixParameter>();
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inputSize += inputMixSize;
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if (inputSize != _inputHeader.MixesSize)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
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{
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_input = _input.Slice(Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>());
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}
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ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span.Slice(0, (int)inputMixSize));
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_input = _input.Slice((int)inputMixSize);
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if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
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{
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return ResultCode.InvalidUpdateInfo;
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}
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bool isMixContextDirty = false;
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for (int i = 0; i < parameters.Length; i++)
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{
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MixParameter parameter = parameters[i];
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int mixId = i;
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if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
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{
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mixId = parameter.MixId;
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}
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ref MixState mix = ref mixContext.GetState(mixId);
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if (parameter.IsUsed != mix.IsUsed)
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{
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mix.IsUsed = parameter.IsUsed;
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if (parameter.IsUsed)
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{
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mix.ClearEffectProcessingOrder();
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}
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isMixContextDirty = true;
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}
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if (mix.IsUsed)
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{
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isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
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}
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}
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if (isMixContextDirty)
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{
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if (_behaviourContext.IsSplitterSupported() && splitterContext.UsingSplitter())
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{
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if (!mixContext.Sort(splitterContext))
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{
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return ResultCode.InvalidMixSorting;
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}
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}
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else
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{
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mixContext.Sort();
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}
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}
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return ResultCode.Success;
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}
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private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
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{
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sink.CleanUp();
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switch (parameter.Type)
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{
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case SinkType.Invalid:
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sink = new BaseSink();
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break;
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case SinkType.CircularBuffer:
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sink = new CircularBufferSink();
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break;
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case SinkType.Device:
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sink = new DeviceSink();
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break;
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default:
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throw new NotImplementedException($"SinkType {parameter.Type} not implemented!");
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}
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}
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public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
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{
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PoolMapper mapper = new PoolMapper(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
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if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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int initialOutputSize = _output.Length;
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ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input.Slice(0, (int)_inputHeader.SinksSize).Span);
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_input = _input.Slice((int)_inputHeader.SinksSize);
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for (int i = 0; i < context.GetCount(); i++)
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{
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SinkInParameter parameter = parameters[i];
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ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
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ref BaseSink sink = ref context.GetSink(i);
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if (!sink.IsTypeValid(ref parameter))
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{
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ResetSink(ref sink, ref parameter);
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}
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sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
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if (updateErrorInfo.ErrorCode != ResultCode.Success)
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{
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_behaviourContext.AppendError(ref updateErrorInfo);
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}
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}
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int currentOutputSize = _output.Length;
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OutputHeader.SinksSize = (uint)(Unsafe.SizeOf<SinkOutStatus>() * context.GetCount());
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OutputHeader.TotalSize += OutputHeader.SinksSize;
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Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
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return ResultCode.Success;
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}
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public ResultCode UpdatePerformanceBuffer(PerformanceManager manager, Span<byte> performanceOutput)
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{
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if (Unsafe.SizeOf<PerformanceInParameter>() != _inputHeader.PerformanceBufferSize)
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{
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return ResultCode.InvalidUpdateInfo;
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}
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PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
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ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
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if (manager != null)
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{
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outStatus.HistorySize = manager.CopyHistories(performanceOutput);
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manager.SetTargetNodeId(parameter.TargetNodeId);
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}
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else
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{
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outStatus.HistorySize = 0;
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}
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OutputHeader.PerformanceBufferSize = (uint)Unsafe.SizeOf<PerformanceOutStatus>();
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OutputHeader.TotalSize += OutputHeader.PerformanceBufferSize;
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return ResultCode.Success;
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}
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public ResultCode UpdateErrorInfo()
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{
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ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
|
|
|
|
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
|
|
|
|
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
|
|
OutputHeader.TotalSize += OutputHeader.BehaviourSize;
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public ResultCode UpdateRendererInfo(ulong elapsedFrameCount)
|
|
{
|
|
ref RendererInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<RendererInfoOutStatus>(ref _output)[0];
|
|
|
|
outStatus.ElapsedFrameCount = elapsedFrameCount;
|
|
|
|
OutputHeader.RenderInfoSize = (uint)Unsafe.SizeOf<RendererInfoOutStatus>();
|
|
OutputHeader.TotalSize += OutputHeader.RenderInfoSize;
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public ResultCode CheckConsumedSize()
|
|
{
|
|
int consumedInputSize = _inputOrigin.Length - _input.Length;
|
|
int consumedOutputSize = _outputOrigin.Length - _output.Length;
|
|
|
|
if (consumedInputSize != _inputHeader.TotalSize)
|
|
{
|
|
Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed input size mismatch (got {consumedInputSize} expected {_inputHeader.TotalSize})");
|
|
|
|
return ResultCode.InvalidUpdateInfo;
|
|
}
|
|
|
|
if (consumedOutputSize != OutputHeader.TotalSize)
|
|
{
|
|
Logger.Error?.Print(LogClass.AudioRenderer, $"Consumed output size mismatch (got {consumedOutputSize} expected {OutputHeader.TotalSize})");
|
|
|
|
return ResultCode.InvalidUpdateInfo;
|
|
}
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
}
|