mirror of
https://github.com/Ryujinx/Ryujinx.git
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dff138229c
* amadeus: Allow OOB read of GC-ADPCM coefficients Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge" * amadeus: Fix wrong variable usage in delay effect We should transform the delay line values, not the input. * amadeus: Update GroupedBiquadFilterCommand documentation * amadeus: Simplify PoolMapper alignment checks * amadeus: Update Surround delay effect matrix to REV11 * amadeus: Add drop parameter support and use 32 bits integers for estimate time Also implement accurate ExecuteAudioRendererRendering stub. * Address gdkchan's comments * Address gdkchan's other comments * Address gdkchan's comment
92 lines
2.6 KiB
C#
92 lines
2.6 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class DepopForMixBuffersCommand : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.DepopForMixBuffers;
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public uint EstimatedProcessingTime { get; set; }
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public uint MixBufferOffset { get; }
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public uint MixBufferCount { get; }
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public float Decay { get; }
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public Memory<float> DepopBuffer { get; }
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public DepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint mixBufferCount, int nodeId, uint sampleRate)
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{
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Enabled = true;
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NodeId = nodeId;
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MixBufferOffset = bufferOffset;
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MixBufferCount = mixBufferCount;
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DepopBuffer = depopBuffer;
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if (sampleRate == 48000)
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{
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Decay = 0.962189f;
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}
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else // if (sampleRate == 32000)
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{
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Decay = 0.943695f;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe float ProcessDepopMix(float* buffer, float depopValue, uint sampleCount)
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{
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if (depopValue < 0)
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{
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depopValue = -depopValue;
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for (int i = 0; i < sampleCount; i++)
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{
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depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
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buffer[i] -= depopValue;
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}
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return -depopValue;
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}
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else
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{
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for (int i = 0; i < sampleCount; i++)
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{
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depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
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buffer[i] += depopValue;
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}
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return depopValue;
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}
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}
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public void Process(CommandList context)
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{
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Span<float> depopBuffer = DepopBuffer.Span;
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uint bufferCount = Math.Min(MixBufferOffset + MixBufferCount, context.BufferCount);
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for (int i = (int)MixBufferOffset; i < bufferCount; i++)
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{
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float depopValue = depopBuffer[i];
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if (depopValue != 0)
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{
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unsafe
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{
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float* buffer = (float*)context.GetBufferPointer(i);
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depopBuffer[i] = ProcessDepopMix(buffer, depopValue, context.SampleCount);
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}
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}
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}
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}
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}
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} |