Ryujinx/Ryujinx.Common/Configuration/Hid/Controller/GenericControllerInputConfig.cs
mpnico 70f79e689b
Implement vibrations (#2468)
* First working vibration implementation

* Fix Infinite Rumble in SDL2Mouse

* Stop ignoring one vibValues every 2

* Remove RumbleInfinity as suggested

* Reworked all the vibration handle / calculation

* Revert HidVibrationDevicePosition changes

* Add UI to enable and tune rumble

* Remove some stub logs

* Add PlayerIndex in rumble debug log

* Fix all requested changes

* Implements hid::GetVibrationDeviceInfo

* Better implements HidVibrationValue.Equals/GetHashCode

* Added requested changes from code review

* Last fixes from review

* Update configuration file version for rebase
2021-08-05 00:39:40 +02:00

43 lines
1.3 KiB
C#

using Ryujinx.Common.Configuration.Hid.Controller.Motion;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public class GenericControllerInputConfig<Button, Stick> : GenericInputConfigurationCommon<Button> where Button : unmanaged where Stick : unmanaged
{
/// <summary>
/// Left JoyCon Controller Stick Bindings
/// </summary>
public JoyconConfigControllerStick<Button, Stick> LeftJoyconStick { get; set; }
/// <summary>
/// Right JoyCon Controller Stick Bindings
/// </summary>
public JoyconConfigControllerStick<Button, Stick> RightJoyconStick { get; set; }
/// <summary>
/// Controller Left Analog Stick Deadzone
/// </summary>
public float DeadzoneLeft { get; set; }
/// <summary>
/// Controller Right Analog Stick Deadzone
/// </summary>
public float DeadzoneRight { get; set; }
/// <summary>
/// Controller Trigger Threshold
/// </summary>
public float TriggerThreshold { get; set; }
/// <summary>
/// Controller Motion Settings
/// </summary>
public MotionConfigController Motion { get; set; }
/// <summary>
/// Controller Rumble Settings
/// </summary>
public RumbleConfigController Rumble { get; set; }
}
}