Ryujinx/ARMeilleure/Common/Counter.cs
FICTURE7 89791ba68d
Add inlined on translation call counting (#2190)
* Add EntryTable<TEntry>

* Add on translation call counting

* Add Counter

* Add PPTC support

* Make Counter a generic & use a 32-bit counter instead

* Return false on overflow

* Set PPTC version

* Print more information about the rejit queue

* Make Counter<T> disposable

* Remove Block.TailCall since it is not used anymore

* Apply suggestions from code review

Address gdkchan's feedback

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix more stale docs

* Remove rejit requests queue logging

* Make Counter<T> finalizable

Most certainly quite an odd use case.

* Make EntryTable<T>.TryAllocate set entry to default

* Re-trigger CI

* Dispose Counters before they hit the finalizer queue

* Re-trigger CI

Just for good measure...

* Make EntryTable<T> expandable

* EntryTable is now expandable instead of being a fixed slab.
* Remove EntryTable<T>.TryAllocate
* Remove Counter<T>.TryCreate

Address LDj3SNuD's feedback

* Apply suggestions from code review

Address LDj3SNuD's feedback

Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>

* Remove useless return

* POH approach, but the sequel

* Revert "POH approach, but the sequel"

This reverts commit 5f5abaa247.

The sequel got shelved

* Add extra documentation

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: LDj3SNuD <35856442+LDj3SNuD@users.noreply.github.com>
2021-04-18 23:43:53 +02:00

100 lines
3.7 KiB
C#

using System;
namespace ARMeilleure.Common
{
/// <summary>
/// Represents a numeric counter which can be used for instrumentation of compiled code.
/// </summary>
/// <typeparam name="T">Type of the counter</typeparam>
class Counter<T> : IDisposable where T : unmanaged
{
private bool _disposed;
private readonly int _index;
private readonly EntryTable<T> _countTable;
/// <summary>
/// Initializes a new instance of the <see cref="Counter{T}"/> class from the specified
/// <see cref="EntryTable{T}"/> instance and index.
/// </summary>
/// <param name="countTable"><see cref="EntryTable{T}"/> instance</param>
/// <param name="index">Index in the <see cref="EntryTable{T}"/></param>
/// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception>
/// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception>
public Counter(EntryTable<T> countTable)
{
if (typeof(T) != typeof(byte) && typeof(T) != typeof(sbyte) &&
typeof(T) != typeof(short) && typeof(T) != typeof(ushort) &&
typeof(T) != typeof(int) && typeof(T) != typeof(uint) &&
typeof(T) != typeof(long) && typeof(T) != typeof(ulong) &&
typeof(T) != typeof(nint) && typeof(T) != typeof(nuint) &&
typeof(T) != typeof(float) && typeof(T) != typeof(double))
{
throw new ArgumentException("Counter does not support the specified type.");
}
_countTable = countTable ?? throw new ArgumentNullException(nameof(countTable));
_index = countTable.Allocate();
}
/// <summary>
/// Gets a reference to the value of the counter.
/// </summary>
/// <exception cref="ObjectDisposedException"><see cref="Counter{T}"/> instance was disposed</exception>
/// <remarks>
/// This can refer to freed memory if the owning <see cref="EntryTable{TEntry}"/> is disposed.
/// </remarks>
public ref T Value
{
get
{
if (_disposed)
{
throw new ObjectDisposedException(null);
}
return ref _countTable.GetValue(_index);
}
}
/// <summary>
/// Releases all resources used by the <see cref="Counter{T}"/> instance.
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance.
/// </summary>
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
try
{
// The index into the EntryTable is essentially an unmanaged resource since we allocate and free the
// resource ourselves.
_countTable.Free(_index);
}
catch (ObjectDisposedException)
{
// Can happen because _countTable may be disposed before the Counter instance.
}
_disposed = true;
}
}
/// <summary>
/// Frees resources used by the <see cref="Counter{T}"/> instance.
/// </summary>
~Counter()
{
Dispose(false);
}
}
}