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https://github.com/Ryujinx/Ryujinx.git
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1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
106 lines
5.9 KiB
C#
106 lines
5.9 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using System;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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public abstract class PerformanceManager
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{
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/// <summary>
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/// Get the required size for a single performance frame.
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/// </summary>
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/// <param name="parameter">The audio renderer configuration.</param>
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/// <param name="behaviourContext">The behaviour context.</param>
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/// <returns>The required size for a single performance frame.</returns>
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public static ulong GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref AudioRendererConfiguration parameter, ref BehaviourContext behaviourContext)
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{
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uint version = behaviourContext.GetPerformanceMetricsDataFormat();
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if (version == 2)
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{
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return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
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PerformanceEntryVersion2,
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PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
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}
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else if (version == 1)
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{
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return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
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PerformanceEntryVersion1,
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PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
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}
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throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
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}
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/// <summary>
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/// Copy the performance frame history to the supplied user buffer and returns the size copied.
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/// </summary>
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/// <param name="performanceOutput">The supplied user buffer to store the performance frame into.</param>
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/// <returns>The size copied to the supplied buffer.</returns>
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public abstract uint CopyHistories(Span<byte> performanceOutput);
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/// <summary>
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/// Set the target node id to profile.
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/// </summary>
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/// <param name="target">The target node id to profile.</param>
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public abstract void SetTargetNodeId(int target);
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/// <summary>
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/// Check if the given target node id is profiled.
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/// </summary>
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/// <param name="target">The target node id to check.</param>
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/// <returns>Return true, if the given target node id is profiled.</returns>
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public abstract bool IsTargetNodeId(int target);
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/// <summary>
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/// Get the next buffer to store a performance entry.
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/// </summary>
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/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
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/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
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/// <param name="nodeId">The node id of the entry.</param>
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/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
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public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceEntryType entryType, int nodeId);
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/// <summary>
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/// Get the next buffer to store a performance detailed entry.
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/// </summary>
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/// <param name="performanceEntry">The output <see cref="PerformanceEntryAddresses"/>.</param>
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/// <param name="detailType">The <see cref="PerformanceDetailType"/> info.</param>
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/// <param name="entryType">The <see cref="PerformanceEntryType"/> info.</param>
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/// <param name="nodeId">The node id of the entry.</param>
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/// <returns>Return true, if a valid <see cref="PerformanceEntryAddresses"/> was returned.</returns>
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public abstract bool GetNextEntry(out PerformanceEntryAddresses performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, int nodeId);
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/// <summary>
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/// Finalize the current performance frame.
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/// </summary>
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/// <param name="dspRunningBehind">Indicate if the DSP is running behind.</param>
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/// <param name="voiceDropCount">The count of voices that were dropped.</param>
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/// <param name="startRenderingTicks">The start ticks of the audio rendering.</param>
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public abstract void TapFrame(bool dspRunningBehind, uint voiceDropCount, ulong startRenderingTicks);
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/// <summary>
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/// Create a new <see cref="PerformanceManager"/>.
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/// </summary>
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/// <param name="performanceBuffer">The backing memory available for use by the manager.</param>
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/// <param name="parameter">The audio renderer configuration.</param>
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/// <param name="behaviourContext">The behaviour context;</param>
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/// <returns>A new <see cref="PerformanceManager"/>.</returns>
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public static PerformanceManager Create(Memory<byte> performanceBuffer, ref AudioRendererConfiguration parameter, BehaviourContext behaviourContext)
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{
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uint version = behaviourContext.GetPerformanceMetricsDataFormat();
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switch (version)
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{
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case 1:
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return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>(performanceBuffer,
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ref parameter);
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case 2:
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return new PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>(performanceBuffer,
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ref parameter);
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default:
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throw new NotImplementedException($"Unknown Performance metrics data format version {version}");
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}
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}
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}
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} |