Ryujinx/Ryujinx.Graphics/Gal/IGalShader.cs
gdkchan e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits

* Add separate subroutines for program A/B, and copy attributes to a temp

* Move finalization code to main

* Add new line after flip uniform on the shader

* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo

* Address PR feedback
2018-06-27 23:55:08 -03:00

23 lines
561 B
C#

using System.Collections.Generic;
namespace Ryujinx.Graphics.Gal
{
public interface IGalShader
{
void Create(IGalMemory Memory, long Key, GalShaderType Type);
void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
void SetConstBuffer(long Key, int Cbuf, byte[] Data);
void EnsureTextureBinding(string UniformName, int Value);
void SetFlip(float X, float Y);
void Bind(long Key);
void BindProgram();
}
}