mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-07 22:38:37 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Audio.Common;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Integration
|
|
{
|
|
public class HardwareDeviceImpl : IHardwareDevice
|
|
{
|
|
private IHardwareDeviceSession _session;
|
|
private uint _channelCount;
|
|
private uint _sampleRate;
|
|
private uint _currentBufferTag;
|
|
|
|
private byte[] _buffer;
|
|
|
|
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate)
|
|
{
|
|
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount);
|
|
_channelCount = channelCount;
|
|
_sampleRate = sampleRate;
|
|
_currentBufferTag = 0;
|
|
|
|
_buffer = new byte[Constants.TargetSampleCount * channelCount * sizeof(ushort)];
|
|
|
|
_session.Start();
|
|
}
|
|
|
|
public void AppendBuffer(ReadOnlySpan<short> data, uint channelCount)
|
|
{
|
|
data.CopyTo(MemoryMarshal.Cast<byte, short>(_buffer));
|
|
|
|
_session.QueueBuffer(new AudioBuffer
|
|
{
|
|
DataPointer = _currentBufferTag++,
|
|
Data = _buffer,
|
|
DataSize = (ulong)_buffer.Length,
|
|
});
|
|
|
|
_currentBufferTag = _currentBufferTag % 4;
|
|
}
|
|
|
|
public uint GetChannelCount()
|
|
{
|
|
return _channelCount;
|
|
}
|
|
|
|
public uint GetSampleRate()
|
|
{
|
|
return _sampleRate;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_session.Dispose();
|
|
}
|
|
}
|
|
}
|
|
}
|