Ryujinx/Ryujinx.Graphics.Nvdec.H264
gdkchan f4f496cb48
NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671)
* Use separate NVDEC contexts per channel (for FFMPEG)

* Remove NVDEC -> VIC frame override hack

* Add missing bottom_field_pic_order_in_frame_present_flag

* Make FFMPEG logging static

* nit: Remove empty lines

* New FFMPEG decoding approach -- call h264_decode_frame directly, trim surface cache to reduce memory usage

* Fix case

* Silence warnings

* PR feedback

* Per-decoder rather than per-codec ownership of surfaces on the cache
2021-09-29 00:43:40 +02:00
..
Decoder.cs Fix H264 output frame size when decoding videos of different sizes (#1606) 2020-10-11 11:09:38 +02:00
FFmpegContext.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
H264BitStreamWriter.cs New NVDEC and VIC implementation (#1384) 2020-07-12 05:07:01 +02:00
Ryujinx.Graphics.Nvdec.H264.csproj Update to FFmpeg 4.4.0 (#2259) 2021-05-02 22:08:35 +02:00
SpsAndPpsReconstruction.cs NVDEC (H264): Use separate contexts per channel and decode frames in DTS order (#2671) 2021-09-29 00:43:40 +02:00
Surface.cs Fix H264 output frame size when decoding videos of different sizes (#1606) 2020-10-11 11:09:38 +02:00