Ryujinx/Ryujinx.Graphics/Gal/GalImageFormat.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

68 lines
1.1 KiB
C#

using System;
namespace Ryujinx.Graphics.Gal
{
[Flags]
public enum GalImageFormat
{
Astc2DStart,
Astc2D4x4,
Astc2D5x4,
Astc2D5x5,
Astc2D6x5,
Astc2D6x6,
Astc2D8x5,
Astc2D8x6,
Astc2D8x8,
Astc2D10x5,
Astc2D10x6,
Astc2D10x8,
Astc2D10x10,
Astc2D12x10,
Astc2D12x12,
Astc2DEnd,
Rgba4,
Rgb565,
Bgr565,
Bgr5A1,
Rgb5A1,
R8,
Rg8,
Rgbx8,
Rgba8,
Bgra8,
Rgb10A2,
R16,
Rg16,
Rgba16,
R32,
Rg32,
Rgba32,
R11G11B10,
D16,
D24,
D32,
D24S8,
D32S8,
BC1,
BC2,
BC3,
BC4,
BC5,
BptcSfloat,
BptcUfloat,
BptcUnorm,
Snorm = 1 << 26,
Unorm = 1 << 27,
Sint = 1 << 28,
Uint = 1 << 39,
Float = 1 << 30,
Srgb = 1 << 31,
TypeMask = Snorm | Unorm | Sint | Uint | Float | Srgb,
FormatMask = ~TypeMask
}
}