Ryujinx/Ryujinx.HLE/HOS/Services/Time/Clock/StandardLocalSystemClockCore.cs
Thomas Guillemard 54b79dffa8 Implement time:* 4.0.0 commands (#736)
* Abstract SteadyClockCore to follow Nintendo changes in 4.x

This is the ground work for 4.0.0 support

* Implement TickBasedSteadyClockCore

Preparation for the ephemeral clock.

* Refactor SystemClockCore to follow 4.0.0 changes

* Implement EphemeralNetworkSystemClock

* Implement GetSnapshotClock & GetSnapshotClockFromSystemClockContext

* Implement CalculateStandardUserSystemClockDifferenceByUser & CalculateSpanBetween

* Remove an outdated comment & unused import

* Fix a nit and GetClockSnapshot

* Address comment
2019-07-25 11:44:51 -03:00

30 lines
818 B
C#

namespace Ryujinx.HLE.HOS.Services.Time.Clock
{
class StandardLocalSystemClockCore : SystemClockCore
{
private static StandardLocalSystemClockCore _instance;
public static StandardLocalSystemClockCore Instance
{
get
{
if (_instance == null)
{
_instance = new StandardLocalSystemClockCore(StandardSteadyClockCore.Instance);
}
return _instance;
}
}
public StandardLocalSystemClockCore(StandardSteadyClockCore steadyClockCore) : base(steadyClockCore) {}
public override ResultCode Flush(SystemClockContext context)
{
// TODO: set:sys SetUserSystemClockContext
return ResultCode.Success;
}
}
}