Ryujinx/Ryujinx.Graphics/Vic/SurfaceOutputConfig.cs
Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611)
* Renaming part 1

* Renaming part 2

* Renaming part 3

* Renaming part 4

* Renaming part 5

* Renaming part 6

* Renaming part 7

* Renaming part 8

* Renaming part 9

* Renaming part 10

* General cleanup

* Thought I got all of these

* Apply #595

* Additional renaming

* Tweaks from feedback

* Rename files
2019-03-04 12:45:25 +11:00

33 lines
1.1 KiB
C#

namespace Ryujinx.Graphics.Vic
{
struct SurfaceOutputConfig
{
public SurfacePixelFormat PixelFormat;
public int SurfaceWidth;
public int SurfaceHeight;
public int GobBlockHeight;
public long SurfaceLumaAddress;
public long SurfaceChromaUAddress;
public long SurfaceChromaVAddress;
public SurfaceOutputConfig(
SurfacePixelFormat pixelFormat,
int surfaceWidth,
int surfaceHeight,
int gobBlockHeight,
long outputSurfaceLumaAddress,
long outputSurfaceChromaUAddress,
long outputSurfaceChromaVAddress)
{
PixelFormat = pixelFormat;
SurfaceWidth = surfaceWidth;
SurfaceHeight = surfaceHeight;
GobBlockHeight = gobBlockHeight;
SurfaceLumaAddress = outputSurfaceLumaAddress;
SurfaceChromaUAddress = outputSurfaceChromaUAddress;
SurfaceChromaVAddress = outputSurfaceChromaVAddress;
}
}
}