..
Gal
Fix regression caused by wrong time delta calculation on cache deletion methods
2018-10-30 11:42:27 -03:00
Memory
Adjust naming conventions for Ryujinx and ChocolArm64 projects ( #484 )
2018-10-30 22:43:02 -03:00
Texture
Adjust naming conventions for Ryujinx and ChocolArm64 projects ( #484 )
2018-10-30 22:43:02 -03:00
GpuResourceManager.cs
Fix multiple rendertargets ( #427 )
2018-09-26 00:55:30 +02:00
GraphicsConfig.cs
Add config key to dump shaders in local directory ( #265 )
2018-07-15 19:37:27 -03:00
INvGpuEngine.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
MacroInterpreter.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
NvGpu.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuBufferType.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuEngine.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuEngine2d.cs
Crop instead of resizing on 2d engine texture copies ( #482 )
2018-10-27 18:46:17 +00:00
NvGpuEngine2dReg.cs
Crop instead of resizing on 2d engine texture copies ( #482 )
2018-10-27 18:46:17 +00:00
NvGpuEngine3d.cs
Timing: Optimize Timestamp Aquisition ( #479 )
2018-10-28 19:31:13 -03:00
NvGpuEngine3dReg.cs
Fix Color Mask values ( #473 )
2018-10-25 18:30:09 -03:00
NvGpuEngineM2mf.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuEngineM2mfReg.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuEngineP2mf.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuEngineP2mfReg.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuFifo.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
NvGpuFifoMeth.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
NvGpuMethod.cs
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes ( #402 )
2018-09-08 14:51:50 -03:00
QuadHelper.cs
Quads, QuadStrip, const attributes and half-float attributes support ( #447 )
2018-10-13 01:37:01 +00:00
Ryujinx.Graphics.csproj
Move logging to Ryujinx.Common and make it a static class ( #413 )
2018-10-17 14:15:50 -03:00
ValueRange.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
ValueRangeSet.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00