mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 18:58:40 +00:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|
{
|
|
public class DecayDelay : IDelayLine
|
|
{
|
|
private readonly IDelayLine _delayLine;
|
|
|
|
public uint CurrentSampleCount => _delayLine.CurrentSampleCount;
|
|
|
|
public uint SampleCountMax => _delayLine.SampleCountMax;
|
|
|
|
private float _decayRate;
|
|
|
|
public DecayDelay(IDelayLine delayLine)
|
|
{
|
|
_decayRate = 0.0f;
|
|
_delayLine = delayLine;
|
|
}
|
|
|
|
public void SetDecayRate(float decayRate)
|
|
{
|
|
_decayRate = decayRate;
|
|
}
|
|
|
|
public float Update(float value)
|
|
{
|
|
float delayLineValue = _delayLine.Read();
|
|
float processedValue = value - (_decayRate * delayLineValue);
|
|
|
|
return _delayLine.Update(processedValue) + processedValue * _decayRate;
|
|
}
|
|
|
|
public void SetDelay(float delayTime)
|
|
{
|
|
_delayLine.SetDelay(delayTime);
|
|
}
|
|
|
|
public float Read()
|
|
{
|
|
return _delayLine.Read();
|
|
}
|
|
|
|
public float TapUnsafe(uint sampleIndex, int offset)
|
|
{
|
|
return _delayLine.TapUnsafe(sampleIndex, offset);
|
|
}
|
|
|
|
public float Tap(uint sampleIndex)
|
|
{
|
|
return _delayLine.Tap(sampleIndex);
|
|
}
|
|
}
|
|
} |