mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 18:58:40 +00:00
1825bd87b4
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
37 lines
1 KiB
C#
37 lines
1 KiB
C#
using System;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|
{
|
|
public interface IDelayLine
|
|
{
|
|
uint CurrentSampleCount { get; }
|
|
uint SampleCountMax { get; }
|
|
|
|
void SetDelay(float delayTime);
|
|
float Read();
|
|
float Update(float value);
|
|
|
|
float TapUnsafe(uint sampleIndex, int offset);
|
|
float Tap(uint sampleIndex);
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static float Tap(Span<float> workBuffer, int baseIndex, int sampleIndex, int delaySampleCount)
|
|
{
|
|
int targetIndex = baseIndex - sampleIndex;
|
|
|
|
if (targetIndex < 0)
|
|
{
|
|
targetIndex += delaySampleCount;
|
|
}
|
|
|
|
return workBuffer[targetIndex];
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public static uint GetSampleCount(uint sampleRate, float delayTime)
|
|
{
|
|
return (uint)MathF.Round(sampleRate * delayTime);
|
|
}
|
|
}
|
|
} |