mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 12:29:00 +00:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
189 lines
5.7 KiB
C#
189 lines
5.7 KiB
C#
using Ryujinx.Audio;
|
|
using Ryujinx.Cpu;
|
|
using Ryujinx.HLE.HOS.Ipc;
|
|
using Ryujinx.HLE.HOS.Kernel.Common;
|
|
using Ryujinx.HLE.HOS.Kernel.Threading;
|
|
using System;
|
|
|
|
namespace Ryujinx.HLE.HOS.Services.Audio.AudioOutManager
|
|
{
|
|
class IAudioOut : IpcService, IDisposable
|
|
{
|
|
private IAalOutput _audioOut;
|
|
private KEvent _releaseEvent;
|
|
private int _track;
|
|
|
|
public IAudioOut(IAalOutput audioOut, KEvent releaseEvent, int track)
|
|
{
|
|
_audioOut = audioOut;
|
|
_releaseEvent = releaseEvent;
|
|
_track = track;
|
|
}
|
|
|
|
[Command(0)]
|
|
// GetAudioOutState() -> u32 state
|
|
public ResultCode GetAudioOutState(ServiceCtx context)
|
|
{
|
|
context.ResponseData.Write((int)_audioOut.GetState(_track));
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(1)]
|
|
// StartAudioOut()
|
|
public ResultCode StartAudioOut(ServiceCtx context)
|
|
{
|
|
_audioOut.Start(_track);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(2)]
|
|
// StopAudioOut()
|
|
public ResultCode StopAudioOut(ServiceCtx context)
|
|
{
|
|
_audioOut.Stop(_track);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(3)]
|
|
// AppendAudioOutBuffer(u64 tag, buffer<nn::audio::AudioOutBuffer, 5>)
|
|
public ResultCode AppendAudioOutBuffer(ServiceCtx context)
|
|
{
|
|
return AppendAudioOutBufferImpl(context, context.Request.SendBuff[0].Position);
|
|
}
|
|
|
|
[Command(4)]
|
|
// RegisterBufferEvent() -> handle<copy>
|
|
public ResultCode RegisterBufferEvent(ServiceCtx context)
|
|
{
|
|
if (context.Process.HandleTable.GenerateHandle(_releaseEvent.ReadableEvent, out int handle) != KernelResult.Success)
|
|
{
|
|
throw new InvalidOperationException("Out of handles!");
|
|
}
|
|
|
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(handle);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(5)]
|
|
// GetReleasedAudioOutBuffer() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 6>)
|
|
public ResultCode GetReleasedAudioOutBuffer(ServiceCtx context)
|
|
{
|
|
long position = context.Request.ReceiveBuff[0].Position;
|
|
long size = context.Request.ReceiveBuff[0].Size;
|
|
|
|
return GetReleasedAudioOutBufferImpl(context, position, size);
|
|
}
|
|
|
|
[Command(6)]
|
|
// ContainsAudioOutBuffer(u64 tag) -> b8
|
|
public ResultCode ContainsAudioOutBuffer(ServiceCtx context)
|
|
{
|
|
long tag = context.RequestData.ReadInt64();
|
|
|
|
context.ResponseData.Write(_audioOut.ContainsBuffer(_track, tag) ? 1 : 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
[Command(7)] // 3.0.0+
|
|
// AppendAudioOutBufferAuto(u64 tag, buffer<nn::audio::AudioOutBuffer, 0x21>)
|
|
public ResultCode AppendAudioOutBufferAuto(ServiceCtx context)
|
|
{
|
|
(long position, long size) = context.Request.GetBufferType0x21();
|
|
|
|
return AppendAudioOutBufferImpl(context, position);
|
|
}
|
|
|
|
public ResultCode AppendAudioOutBufferImpl(ServiceCtx context, long position)
|
|
{
|
|
long tag = context.RequestData.ReadInt64();
|
|
|
|
AudioOutData data = MemoryHelper.Read<AudioOutData>(
|
|
context.Memory,
|
|
position);
|
|
|
|
byte[] buffer = new byte[data.SampleBufferSize];
|
|
|
|
context.Memory.Read((ulong)data.SampleBufferPtr, buffer);
|
|
|
|
_audioOut.AppendBuffer(_track, tag, buffer);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(8)] // 3.0.0+
|
|
// GetReleasedAudioOutBufferAuto() -> (u32 count, buffer<nn::audio::AudioOutBuffer, 0x22>)
|
|
public ResultCode GetReleasedAudioOutBufferAuto(ServiceCtx context)
|
|
{
|
|
(long position, long size) = context.Request.GetBufferType0x22();
|
|
|
|
return GetReleasedAudioOutBufferImpl(context, position, size);
|
|
}
|
|
|
|
public ResultCode GetReleasedAudioOutBufferImpl(ServiceCtx context, long position, long size)
|
|
{
|
|
uint count = (uint)((ulong)size >> 3);
|
|
|
|
long[] releasedBuffers = _audioOut.GetReleasedBuffers(_track, (int)count);
|
|
|
|
for (uint index = 0; index < count; index++)
|
|
{
|
|
long tag = 0;
|
|
|
|
if (index < releasedBuffers.Length)
|
|
{
|
|
tag = releasedBuffers[index];
|
|
}
|
|
|
|
context.Memory.Write((ulong)(position + index * 8), tag);
|
|
}
|
|
|
|
context.ResponseData.Write(releasedBuffers.Length);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(12)] // 6.0.0+
|
|
// SetAudioOutVolume(s32)
|
|
public ResultCode SetAudioOutVolume(ServiceCtx context)
|
|
{
|
|
// Games send a gain value here, so we need to apply it on the current volume value.
|
|
|
|
float gain = context.RequestData.ReadSingle();
|
|
float currentVolume = _audioOut.GetVolume();
|
|
float newVolume = Math.Clamp(currentVolume + gain, 0.0f, 1.0f);
|
|
|
|
_audioOut.SetVolume(newVolume);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
[Command(13)] // 6.0.0+
|
|
// GetAudioOutVolume() -> s32
|
|
public ResultCode GetAudioOutVolume(ServiceCtx context)
|
|
{
|
|
float volume = _audioOut.GetVolume();
|
|
|
|
context.ResponseData.Write(volume);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
Dispose(true);
|
|
}
|
|
|
|
protected virtual void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
_audioOut.CloseTrack(_track);
|
|
}
|
|
}
|
|
}
|
|
} |