mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 10:08:35 +00:00
f77694e4f7
* Implement a new physical memory manager and replace DeviceMemory * Proper generic constraints * Fix debug build * Add memory tests * New CPU memory manager and general code cleanup * Remove host memory management from CPU project, use Ryujinx.Memory instead * Fix tests * Document exceptions on MemoryBlock * Fix leak on unix memory allocation * Proper disposal of some objects on tests * Fix JitCache not being set as initialized * GetRef without checks for 8-bits and 16-bits CAS * Add MemoryBlock destructor * Throw in separate method to improve codegen * Address PR feedback * QueryModified improvements * Fix memory write tracking not marking all pages as modified in some cases * Simplify MarkRegionAsModified * Remove XML doc for ghost param * Add back optimization to avoid useless buffer updates * Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper * Some nits * Do not perform address translation when size is 0 * Address PR feedback and format NativeInterface class * Remove ghost parameter description * Update Ryujinx.Cpu to .NET Core 3.1 * Address PR feedback * Fix build * Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified * Typo
24 lines
781 B
C#
24 lines
781 B
C#
namespace Ryujinx.HLE.HOS.Services.Ns
|
|
{
|
|
class IReadOnlyApplicationControlDataInterface : IpcService
|
|
{
|
|
public IReadOnlyApplicationControlDataInterface(ServiceCtx context) { }
|
|
|
|
[Command(0)]
|
|
// GetApplicationControlData(u8, u64) -> (unknown<4>, buffer<unknown, 6>)
|
|
public ResultCode GetApplicationControlData(ServiceCtx context)
|
|
{
|
|
byte source = (byte)context.RequestData.ReadInt64();
|
|
ulong titleId = context.RequestData.ReadUInt64();
|
|
|
|
long position = context.Request.ReceiveBuff[0].Position;
|
|
|
|
byte[] nacpData = context.Device.System.ControlData.ByteSpan.ToArray();
|
|
|
|
context.Memory.Write((ulong)position, nacpData);
|
|
|
|
return ResultCode.Success;
|
|
}
|
|
}
|
|
}
|