mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 01:38:34 +00:00
0bcbe32367
* Only initialize shader outputs that are actually used on the next stage * Shader cache version bump
74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
using System;
|
|
using System.Numerics;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Translation
|
|
{
|
|
struct UInt128 : IEquatable<UInt128>
|
|
{
|
|
public static UInt128 Zero => new UInt128() { _v0 = 0, _v1 = 0 };
|
|
|
|
private ulong _v0;
|
|
private ulong _v1;
|
|
|
|
public int TrailingZeroCount()
|
|
{
|
|
int count = BitOperations.TrailingZeroCount(_v0);
|
|
if (count == 64)
|
|
{
|
|
count += BitOperations.TrailingZeroCount(_v1);
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
public static UInt128 Pow2(int x)
|
|
{
|
|
if (x >= 64)
|
|
{
|
|
return new UInt128() { _v0 = 0, _v1 = 1UL << (x - 64 ) };
|
|
}
|
|
|
|
return new UInt128() { _v0 = 1UL << x, _v1 = 0 };
|
|
}
|
|
|
|
public static UInt128 operator ~(UInt128 x)
|
|
{
|
|
return new UInt128() { _v0 = ~x._v0, _v1 = ~x._v1 };
|
|
}
|
|
|
|
public static UInt128 operator &(UInt128 x, UInt128 y)
|
|
{
|
|
return new UInt128() { _v0 = x._v0 & y._v0, _v1 = x._v1 & y._v1 };
|
|
}
|
|
|
|
public static UInt128 operator |(UInt128 x, UInt128 y)
|
|
{
|
|
return new UInt128() { _v0 = x._v0 | y._v0, _v1 = x._v1 | y._v1 };
|
|
}
|
|
|
|
public static bool operator ==(UInt128 x, UInt128 y)
|
|
{
|
|
return x.Equals(y);
|
|
}
|
|
|
|
public static bool operator !=(UInt128 x, UInt128 y)
|
|
{
|
|
return !x.Equals(y);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
return obj is UInt128 other && Equals(other);
|
|
}
|
|
|
|
public bool Equals(UInt128 other)
|
|
{
|
|
return _v0 == other._v0 && _v1 == other._v1;
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return HashCode.Combine(_v0, _v1);
|
|
}
|
|
}
|
|
} |