Ryujinx/ChocolArm64/Decoders/OpCodeSystem64.cs
Alex Barney 9cb57fb4bb Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
2018-10-30 22:43:02 -03:00

24 lines
757 B
C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeSystem64 : OpCode64
{
public int Rt { get; private set; }
public int Op2 { get; private set; }
public int CRm { get; private set; }
public int CRn { get; private set; }
public int Op1 { get; private set; }
public int Op0 { get; private set; }
public OpCodeSystem64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Rt = (opCode >> 0) & 0x1f;
Op2 = (opCode >> 5) & 0x7;
CRm = (opCode >> 8) & 0xf;
CRn = (opCode >> 12) & 0xf;
Op1 = (opCode >> 16) & 0x7;
Op0 = ((opCode >> 19) & 0x1) | 2;
}
}
}