..
OpenGL
Misc cleanup ( #708 )
2019-07-02 04:39:22 +02:00
EmbeddedResource.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalBlendEquation.cs
Implment common and independent blend properly ( fixes #458 ) ( #485 )
2018-11-01 01:22:24 -03:00
GalBlendFactor.cs
Implment common and independent blend properly ( fixes #458 ) ( #485 )
2018-11-01 01:22:24 -03:00
GalClearBufferFlags.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalColorF.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalComparisonOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalCullFace.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalFrontFace.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalImage.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalImageFormat.cs
Misc cleanup ( #708 )
2019-07-02 04:39:22 +02:00
GalIndexFormat.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalMemoryLayout.cs
Allow "reinterpretation" of framebuffer/zeta formats ( #418 )
2018-09-18 01:30:35 -03:00
GalPipelineState.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalPrimitiveType.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalShaderType.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalStencilOp.cs
Implement some GPU features ( #209 )
2018-07-05 15:47:29 -03:00
GalSurfaceFormat.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalTextureFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureFormat.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalTextureMipFilter.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalTextureSampler.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalTextureSource.cs
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
2018-05-17 15:25:42 -03:00
GalTextureTarget.cs
Initial non 2D textures support ( #525 )
2019-02-28 12:12:24 +11:00
GalTextureType.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalTextureWrap.cs
Merge shader branch, adding support for GLSL decompilation, a macro
2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
GalVertexAttribSize.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs
Split main project into core,graphics and chocolarm4 subproject ( #29 )
2018-02-20 17:09:23 -03:00
GalVertexBinding.cs
Misc cleanup ( #708 )
2019-07-02 04:39:22 +02:00
GalZetaFormat.cs
Improve texture tables ( #457 )
2018-10-17 18:02:23 -03:00
IGalConstBuffer.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
IGalMemory.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
IGalPipeline.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
IGalRasterizer.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
IGalRenderer.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
IGalRenderTarget.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
IGalShader.cs
New shader translator implementation ( #654 )
2019-04-18 09:57:08 +10:00
IGalTexture.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00
ShaderDumper.cs
Misc cleanup ( #708 )
2019-07-02 04:39:22 +02:00
ShaderException.cs
Do naming refactoring on Ryujinx.Graphics ( #611 )
2019-03-04 12:45:25 +11:00