Ryujinx/src/Ryujinx.Graphics.Gpu
gdkchan 21cd4c0c00
Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle

* Shader cache version bump
2023-11-23 00:51:51 +01:00
..
Engine Fix missing texture flush for draw then DMA copy sequence without render target change (#5933) 2023-11-15 21:36:25 -03:00
Image Enable copy dependency between RGBA8 and RGBA32 formats (#5943) 2023-11-19 15:27:34 -03:00
Memory Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Shader Extend bindless elimination to see through shuffle (#5958) 2023-11-23 00:51:51 +01:00
Synchronization Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
GpuChannel.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuContext.cs Move support buffer update out of the backends (#5411) 2023-07-11 14:07:41 -03:00
GraphicsConfig.cs Implement color space passthrough option (#5531) 2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
Window.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00