mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-08 15:08:39 +00:00
f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
76 lines
2.3 KiB
C#
76 lines
2.3 KiB
C#
//
|
|
// Copyright (c) 2019-2021 Ryujinx
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Lesser General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
//
|
|
|
|
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Common.Utilities;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Audio.Renderer.Parameter.Sink
|
|
{
|
|
/// <summary>
|
|
/// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
|
public struct DeviceParameter
|
|
{
|
|
/// <summary>
|
|
/// Device name storage.
|
|
/// </summary>
|
|
private DeviceNameStruct _deviceName;
|
|
|
|
/// <summary>
|
|
/// Reserved/padding.
|
|
/// </summary>
|
|
private byte _padding;
|
|
|
|
/// <summary>
|
|
/// The total count of channels to output to the device.
|
|
/// </summary>
|
|
public uint InputCount;
|
|
|
|
/// <summary>
|
|
/// The input channels index that will be used.
|
|
/// </summary>
|
|
public Array6<byte> Input;
|
|
|
|
/// <summary>
|
|
/// Reserved/padding.
|
|
/// </summary>
|
|
private byte _reserved;
|
|
|
|
/// <summary>
|
|
/// Set to true if the user controls Surround to Stereo downmixing coefficients.
|
|
/// </summary>
|
|
[MarshalAs(UnmanagedType.I1)]
|
|
public bool DownMixParameterEnabled;
|
|
|
|
/// <summary>
|
|
/// The user Surround to Stereo downmixing coefficients.
|
|
/// </summary>
|
|
public Array4<float> DownMixParameter;
|
|
|
|
[StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)]
|
|
private struct DeviceNameStruct { }
|
|
|
|
/// <summary>
|
|
/// The output device name.
|
|
/// </summary>
|
|
public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
|
|
}
|
|
}
|