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https://github.com/Ryujinx/Ryujinx.git
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0039bb6394
* Refactor SVC handler * Get rid of KernelErr * Split kernel code files into multiple folders
81 lines
2.2 KiB
C#
81 lines
2.2 KiB
C#
using Ryujinx.Common;
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namespace Ryujinx.HLE.HOS.Kernel.Threading
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{
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class KCoreContext
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{
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private KScheduler _scheduler;
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private HleCoreManager _coreManager;
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public bool ContextSwitchNeeded { get; private set; }
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public long LastContextSwitchTime { get; private set; }
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public long TotalIdleTimeTicks { get; private set; } //TODO
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public KThread CurrentThread { get; private set; }
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public KThread SelectedThread { get; private set; }
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public KCoreContext(KScheduler scheduler, HleCoreManager coreManager)
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{
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_scheduler = scheduler;
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_coreManager = coreManager;
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}
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public void SelectThread(KThread thread)
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{
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SelectedThread = thread;
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if (SelectedThread != CurrentThread)
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{
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ContextSwitchNeeded = true;
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}
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}
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public void UpdateCurrentThread()
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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}
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}
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public void ContextSwitch()
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{
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ContextSwitchNeeded = false;
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LastContextSwitchTime = PerformanceCounter.ElapsedMilliseconds;
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if (CurrentThread != null)
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{
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_coreManager.Reset(CurrentThread.Context.Work);
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}
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CurrentThread = SelectedThread;
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if (CurrentThread != null)
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{
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long currentTime = PerformanceCounter.ElapsedMilliseconds;
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CurrentThread.TotalTimeRunning += currentTime - CurrentThread.LastScheduledTime;
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CurrentThread.LastScheduledTime = currentTime;
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CurrentThread.ClearExclusive();
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_coreManager.Set(CurrentThread.Context.Work);
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CurrentThread.Context.Execute();
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}
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}
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}
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} |