Ryujinx/Ryujinx.Graphics.Video/Plane.cs
gdkchan 4d02a2d2c0
New NVDEC and VIC implementation (#1384)
* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
2020-07-12 05:07:01 +02:00

43 lines
986 B
C#

using System;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.Graphics.Video
{
public struct Plane : IEquatable<Plane>
{
public IntPtr Pointer { get; }
public int Length { get; }
public Plane(IntPtr pointer, int length)
{
Pointer = pointer;
Length = length;
}
public override bool Equals(object obj)
{
return obj is Plane other && Equals(other);
}
public bool Equals([AllowNull] Plane other)
{
return Pointer == other.Pointer && Length == other.Length;
}
public override int GetHashCode()
{
return HashCode.Combine(Pointer, Length);
}
public static bool operator ==(Plane left, Plane right)
{
return left.Equals(right);
}
public static bool operator !=(Plane left, Plane right)
{
return !(left == right);
}
}
}