Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan 25fd4ef10e
Extend bindless elimination to work with masked and shifted handles (#2727)
* Extent bindless elimination to work with masked handles

* Extend bindless elimination to catch shifted pattern, refactor handle packing/unpacking
2021-10-17 17:28:18 -03:00
..
Optimizations Extend bindless elimination to work with masked and shifted handles (#2727) 2021-10-17 17:28:18 -03:00
AttributeConsts.cs
ControlFlowGraph.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Dominance.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContext.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
EmitterContextInsts.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00
FeatureFlags.cs Only make render target 2D textures layered if needed (#2646) 2021-09-29 01:55:12 +02:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
RegisterUsage.cs
Rewriter.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
ShaderConfig.cs Fix TXQ for 3D textures. (#2613) 2021-09-02 00:17:43 -03:00
ShaderHeader.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
Ssa.cs
TargetApi.cs
TargetLanguage.cs shadertools: Prepare for new target Languages and APIs (#2465) 2021-07-18 12:49:39 +02:00
TranslationCounts.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
TranslationFlags.cs
TranslationOptions.cs
Translator.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
TranslatorContext.cs Initial support for shader attribute indexing (#2546) 2021-08-27 01:44:47 +02:00