Ryujinx/Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs
gdkchan f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
* Implement a new physical memory manager and replace DeviceMemory

* Proper generic constraints

* Fix debug build

* Add memory tests

* New CPU memory manager and general code cleanup

* Remove host memory management from CPU project, use Ryujinx.Memory instead

* Fix tests

* Document exceptions on MemoryBlock

* Fix leak on unix memory allocation

* Proper disposal of some objects on tests

* Fix JitCache not being set as initialized

* GetRef without checks for 8-bits and 16-bits CAS

* Add MemoryBlock destructor

* Throw in separate method to improve codegen

* Address PR feedback

* QueryModified improvements

* Fix memory write tracking not marking all pages as modified in some cases

* Simplify MarkRegionAsModified

* Remove XML doc for ghost param

* Add back optimization to avoid useless buffer updates

* Add Ryujinx.Cpu project, move MemoryManager there and remove MemoryBlockWrapper

* Some nits

* Do not perform address translation when size is 0

* Address PR feedback and format NativeInterface class

* Remove ghost parameter description

* Update Ryujinx.Cpu to .NET Core 3.1

* Address PR feedback

* Fix build

* Return a well defined value for GetPhysicalAddress with invalid VA, and do not return unmapped ranges as modified

* Typo
2020-05-04 08:54:50 +10:00

190 lines
6.7 KiB
C#

using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.FriendService;
using System.IO;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
{
class IFriendService : IpcService
{
private FriendServicePermissionLevel _permissionLevel;
public IFriendService(FriendServicePermissionLevel permissionLevel)
{
_permissionLevel = permissionLevel;
}
[Command(10100)]
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>
public ResultCode GetFriendListIds(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UserId userId = context.RequestData.ReadStruct<UserId>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new
{
UserId = userId.ToString(),
offset,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
});
return ResultCode.Success;
}
[Command(10101)]
// nn::friends::GetFriendList(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::friends::detail::FriendImpl, 0x6>
public ResultCode GetFriendList(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UserId userId = context.RequestData.ReadStruct<UserId>();
FriendFilter filter = context.RequestData.ReadStruct<FriendFilter>();
// Pid placeholder
context.RequestData.ReadInt64();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new {
UserId = userId.ToString(),
offset,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
});
return ResultCode.Success;
}
[Command(10400)]
// nn::friends::GetBlockedUserListIds(int offset, nn::account::Uid userId) -> (u32, buffer<nn::account::NetworkServiceAccountId, 0xa>)
public ResultCode GetBlockedUserListIds(ServiceCtx context)
{
int offset = context.RequestData.ReadInt32();
// Padding
context.RequestData.ReadInt32();
UserId userId = context.RequestData.ReadStruct<UserId>();
// There are no friends blocked, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new { offset, UserId = userId.ToString() });
return ResultCode.Success;
}
[Command(10600)]
// nn::friends::DeclareOpenOnlinePlaySession(nn::account::Uid userId)
public ResultCode DeclareOpenOnlinePlaySession(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile))
{
profile.OnlinePlayState = AccountState.Open;
}
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
return ResultCode.Success;
}
[Command(10601)]
// nn::friends::DeclareCloseOnlinePlaySession(nn::account::Uid userId)
public ResultCode DeclareCloseOnlinePlaySession(ServiceCtx context)
{
UserId userId = context.RequestData.ReadStruct<UserId>();
if (userId.IsNull)
{
return ResultCode.InvalidArgument;
}
if (context.Device.System.State.Account.TryGetUser(userId, out UserProfile profile))
{
profile.OnlinePlayState = AccountState.Closed;
}
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = userId.ToString(), profile.OnlinePlayState });
return ResultCode.Success;
}
[Command(10610)]
// nn::friends::UpdateUserPresence(nn::account::Uid, u64, pid, buffer<nn::friends::detail::UserPresenceImpl, 0x19>)
public ResultCode UpdateUserPresence(ServiceCtx context)
{
UserId uuid = context.RequestData.ReadStruct<UserId>();
// Pid placeholder
context.RequestData.ReadInt64();
long position = context.Request.PtrBuff[0].Position;
long size = context.Request.PtrBuff[0].Size;
byte[] bufferContent = new byte[size];
context.Memory.Read((ulong)position, bufferContent);
if (uuid.IsNull)
{
return ResultCode.InvalidArgument;
}
int elementCount = bufferContent.Length / Marshal.SizeOf<UserPresence>();
using (BinaryReader bufferReader = new BinaryReader(new MemoryStream(bufferContent)))
{
UserPresence[] userPresenceInputArray = bufferReader.ReadStructArray<UserPresence>(elementCount);
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), userPresenceInputArray });
}
return ResultCode.Success;
}
}
}