mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-11-09 19:58:32 +00:00
49f970d5bd
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
|
{
|
|
class BasicBlock
|
|
{
|
|
public int Index { get; set; }
|
|
|
|
public LinkedList<INode> Operations { get; }
|
|
|
|
private BasicBlock _next;
|
|
private BasicBlock _branch;
|
|
|
|
public BasicBlock Next
|
|
{
|
|
get => _next;
|
|
set => _next = AddSuccessor(_next, value);
|
|
}
|
|
|
|
public BasicBlock Branch
|
|
{
|
|
get => _branch;
|
|
set => _branch = AddSuccessor(_branch, value);
|
|
}
|
|
|
|
public bool HasBranch => _branch != null;
|
|
public bool Reachable => Index == 0 || Predecessors.Count != 0;
|
|
|
|
public List<BasicBlock> Predecessors { get; }
|
|
|
|
public HashSet<BasicBlock> DominanceFrontiers { get; }
|
|
|
|
public BasicBlock ImmediateDominator { get; set; }
|
|
|
|
public BasicBlock()
|
|
{
|
|
Operations = new LinkedList<INode>();
|
|
|
|
Predecessors = new List<BasicBlock>();
|
|
|
|
DominanceFrontiers = new HashSet<BasicBlock>();
|
|
}
|
|
|
|
public BasicBlock(int index) : this()
|
|
{
|
|
Index = index;
|
|
}
|
|
|
|
private BasicBlock AddSuccessor(BasicBlock oldBlock, BasicBlock newBlock)
|
|
{
|
|
oldBlock?.Predecessors.Remove(this);
|
|
newBlock?.Predecessors.Add(this);
|
|
|
|
return newBlock;
|
|
}
|
|
|
|
public INode GetLastOp()
|
|
{
|
|
return Operations.Last?.Value;
|
|
}
|
|
}
|
|
} |